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Make an Alolan (or other regional) Form!


Alex

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I'm surprised this didn't exist yet tbh. So just make your own versions of Pokemon in habitats they're not usually in, such as Alolan forms.

 

I'll start it off! Alolan Lanturn resides in Brooklet hill. Since it is now a surface dweller rather than living in the depths, its lanterns have been replaced with some pretty looking flower. This is to lure in Bug-type Pokemon, such as Surskit and Dewpider, before trapping and feasting on them.

 

Alolan Lanturn

Type: Water/Grass

Abilities: Water Absorb, Rain Dish, Flower Veil (HA)

HP: 125

Attack: 58

Defense: 68 (+10)

Special Attack: 76

Special Defense: 76

Speed: 57 (-10)

 

Level-Up Moves.

 

Level 1/Evo: Stockpile
Level 1/Evo: Spit Up
Level 1/Evo: Swallow
Level 1: Flower Shield
Level 1: Bubble
Level 1: Absorb
Level 6: Bind
Level 12: Water Gun
Level 17: Confuse Ray
Level 20: Bubble Beam
Level 23: Synthesis
Level 29: Giga Drain
Level 33: Wring Out
Level 37: Leech Seed
Level 43: Aromatherapy
Level 47: Strength Sap
Level 51: Hydro Pump
Level 54: Aqua Ring
Level 61: Petal Dance

 

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this is interesting, let me give it a shot.

 

Alolan Azumaril:

Type: Fairy Fire

Ability's: Huge Power, Flash Fire, Flame Body(HA)

HP: 100

Attack: 60(+10)

Def: 80

Sp.attack: 40(-20)

Spdef: 80

Speed: 60(+10)

 

I won't do a full moveset since that will take a little too much time. however I will explain the reasons for changing types and the stat changes:

Azumarill came to Alola by a trainer who hat lost sight of his Marill. However due to growing up near the the Volcano on Akala Island. Due to the high temprature Azumarill began shedding their fur over generations. To Ajust to the high heat theit type changed as well.

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alolan Venemoth

 

Bug/ Electric

abilities: Volt absorb


HP 70 (+ 10)

ATk 65 (- 10)

Def 60 (- 5)

Sp atk 90 (+20)

Sp def 75

Speed 90 (+5)

Moves: poison sting, thunder shock, disable, tackle, string shot, absorb, signal beam, grudge, sleep powder, poison powder, spark, agility, shock wave, quiver dance

Edited by Amine elhedhili
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My turn!

 

Alolan Luxray:

 

Type: Fire/Dark

 

Abilities: Intimidate/Drought    Hidden Ability: Sheer Force

 

HP: 80

Attack: 90 (-30)

Defense: 90 (+1)

Special Attack: 120

Special Defense:78 (-1) 

Speed: 100 (+30)

 

Level Up Moves

Scratch

Leer

Quick Attack

Ember

Snarl

Incinerate

Nasty Plot

Lava Plume

Payback

Flamethrower

Dark Pulse

Fire Blast

 

 

Edited by ProjectIceman
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And I introduce Alolan Ekans/Arbok!

 

Unlike its Kanto variant, Alolan Ekans/Arbok are very kind and nearly harmless Pokémons due its lack of poison, but don't go wary: They can get really mad if you get too close. It's mentioned that A-Arbok's wiggles can heal small injuries from other Pokémons that are around him.

 

Alolan-Arbok (I won't build A-Ekans due lack of time right now)

Type: Normal/Fairy

Abilities: Healer, Shed Skin, Adaptability (HA)

HP: 70 (+10)

Attack: 95

Defense: 69

Special Attack: 65

Special Defense: 69 (-10)

Speed: 80

 

Level-Up moves:

Spoiler

Level 1/Evo: Heal Bell

Level 1: Ice Fang
Level 1: Thunder Fang
Level 1: Fire Fang
Level 1: Wrap
Level 1: Leer
Level 1/4: Tackle
Level 9: Heal Pulse
Level 12: Baby-Doll Eyes

Level 17: Screech
Level 20: Draining Kiss
Level 27: Stockpile
Level 27: Swallow
Level 27: Spit Up
Level 32: Take Down
Level 39: Mud Bomb
Level 44: Entraintment
Level 48: Bestow

Level 51: Haze

Level 56: Coil

Level 63: Play Rough

 

TM/HM Moves:

Spoiler

Toxic

Hidden Power

Sunny Day

Hyper Beam

Light Screen

Protect

Rain Dance

Frustration

Earthquake

Return

Double Team

Reflect

Rock Tomb

Torment

Facade

Rest

Attack

Thief

Round

Payback

Giga Impact

Bulldoze

Rock Slide

Dragon Tail

Infestation

Swagger

Sleep Talk

Substitute

Dazzling Gleam

Confide

Rest

 

Egg Moves:

Spoiler

Moonblast

Disable

Iron Tail

Charm

Body Slam

Pursuit

Slam

Double-Edge

Snatch

Spite

Sucker Punch

Switcheroo

 

Edited by HUEnd
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Alolan Butterfree(gonna make this what everyone wants it to be)

 

Type: Bug Psychic

Ability: Compound Eyes, Magic Guard, Adaptability(HA)

HP:60

Attack:10(-35)

Defence:50

Sp. Attack: 100(+10)

Sp. Defence: 70(-10)

Speed: 105(+35)

 

I would post a movepool, but that really wouldn't change much at all

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Alolan Gyarados

 

Type: Ground/Dragon

 

Ability: Reckless

Hidden Ability: Solid Rock (I was thinking of arena trap but that could trap someone into a dragon dance and that's pretty op)

 

Hp: 95

Attack: 140 (+15)

Defence: 100 (+21)

Sp. Attack: 75 (+15)

Sp. Defence: 79 (-21)

Speed: 51 (-30)

 

I was thinking it would be like a sand worm with bones covering it's body.

Alolan Magikarp could be caught at a low level in the fishing spots inside Vast Poni Canyon, it would be very rare.

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Alolan Blaziken

 

Former inhabitants of Mount Lanakila. They seek revenge upon those trespassed their sacred land.

 

Type: Ice/Fighting

Ability: Slush Rush, Speed Boost (Hidden)

 

HP: 80

Att: 100 (-20)

Def: 70

S.Att: 130 (+20)

S.Def: 70

Speed: 80

 

Mega Alolan Blaziken

 

Type: Ice/Ghost

 

The guardian of the legendary shrine of 10,000 years old Alolan Ninetales. 

 

HP: 80

Att: 120 (-40)

Def: 80

S.Att: 170 (+40)

S.Def: 80

Speed: 100

 

Level up moves:

 

Spoiler

Evo. Ice Triple Kick (Physical, Pow 10, Acc 75%, 10% to Freeze the target. For each successive hit, Pow increase by 10, Freeze chance increase by 10%. In the other hand, the first, second and third hits will have 10, 20, 30 power and 10%,20%,30% chance to Freeze)

5 Powder Snow

10 Sand Attack

14 Lick

20 Icicle Spear

25 Quick Attack

31 Calm Mind

37 Focus Energy

44 Aura Sphere

50 Nasty Plot

57 Shadow Ball

63 Blizzard

 

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hmmmmm

 

Alolan Bidoof and Alolan Bibarel (be thankful @Maximillion Pegasus ya little twat)

 

Bidoof and Bibarel were introduced in Alola's mountaineous regions due to their industrious nature. Several studies have shown that they gained the habit of meditating in the mountains, and that meditation resulted in them developing psychic power over generations. Some of them have even shown to be able to convert their psychic power into physical power.

 

Alolan Bibarel:

Normal/Psychic

Abilities: Simple; Huge Power; Magic Bounce (HA)

Stats:

HP: 79

Attack: 65 (-20)

Defense: 70 (+10)

Special Attack: 65 (+10)

Special Defense: 80 (+20)

Speed: 51 (-20)

 

Level-up Moveset (Bibarel):

Spoiler

Level 1/Evolve: Psywave

Level 1: Cosmic Power

Level 1: Rototiller

Level 1: Tackle

Level 1: Meditate

Level 5: Defense Curl

Level 9: Rollout

Level 13: Confusion

Level 18: Hyper Fang

Level 23: Yawn

Level 28: Crunch

Level 33: Zen Headbutt

Level 38: Super Fang

Level 43: Calm Mind

Level 48: Amnesia

Level 53: Superpower

Level 58: Psychic

 

Notable breeding moves: Stored Power; Psycho Shift; Psyshock

 

 

Edited by Hycrox
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Sinnoh Nidoking - Poison/Steel

Poison Point/Battle Armor/(Sheer Force)

HP: 81 -> 85

Atk: 102 -> 110

Def: 77 -> 80

SpA: 85 -> 68

SpDef: 75 -> 80

Spd: 85 -> 81

Nidoking gains a hard magnetic and metallic coating upon being leveled up while holding a Metal Coat inside Iron Island in order to evolve from Nidorino

 

Moveset changes
>Level Up

(1) Peck -> Pursuit

(23) Chip Away -> Crunch

(35) Thrash -> Play Rough

(43) Earth Power -> Iron Head

(1/58) Megahorn -> Dragon Rush

 

 

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(Mostly from a random thought I had, mixed with a little bit of game/anime lore, creative liberty, and a plot device.  Somewhat in the form of a scientific report/journal entry. This is why I don't try to write creatively.  Sorry for any cringes I induce.)

 

Alolan Clefable

When groups of extraterrestrial Clefariy came to Earth (??) eons ago, most landed in mainland areas now comprising several major regions of the world.  One group, however, landed on an isolated island chain that eventually became the Alolan islands.  Sticking to what mountains and caves were available, Clefairy scattered around the islands in small communities.  A problem arose when they could not find a source of Moon Stones, which allowed for evolution and were a centerpiece of their cultural dances.  Luckily for their culture, a substitute was found in the form of a chunk of Sun Stone on Mount Hokulani, which radiated a familiar but different feeling than their native stones.  After years of communing near the stone, an change took place one night.  A few Clefairy began to evolve......and the rest is history.  Today, Clefairy are reportedly seen throughout the islands at night, although their only officially recorded location is Mount Hokulani, where the same large Sun Stone is rumored to reside.  

 

From a few documented cases, Clefairy native to Alola still can evolve into their mainland forms through the use of Moon Stones, but most prefer evolving via Sun Stones, possibly for long-held cultural reasons.  The only  distinguishable physical difference between the types is the presence of  a 'skirt-like' pattern of red and orange markings around the waist area and the tips of their ears being red-orange.  This skirt pattern seems to have been the inspiration of  some traditional Alolan dancing outfits for women.

 

Type:  Fairy/Fire

 

Abilities: Magic Guard, Flame Body, Dry Skin (Hidden)

 

Stats:  [Research Underway]             ((I'm not good with this sort of thing.  Fire types aren't normally defensive, but this could one......))

 

Moves: Being a stone evolution, most of it's moves come from it's pre-evolutions, Clefa and Clefairy.  However, Alolan Clefable are able to learn a few fire moves at higher level (as well as via move re-learners):

    --Fiery Dance (Evolution), Mystic Fire (50), Heat Wave (50), Inferno (60),  Burn Up (?)*

 

*At the time of this report, only one documented case of this move has occurred.  Due to the move's nature of removing fire typing temporarily, it is unknown how this will effect an Alolan form who's main distinguishable difference between it's mainland counterpart is it's Fire typing.  Some speculate repeated uses will revert an Alolan Clafable into it's mainland counterpart. This could be a unique case, but further documentation of Alolah's native Clefable will be necessary.

Edited by seki108
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Not alolan, but I've always wanted a regional variant water/steel Wailord with Higher Defense, Attack instead of Special Attack, and absolutely awful speed. It'd be based on a fusion of a sperm whale and an icebreaker ship and it would be sooooo coooool.

 

Figure Heavy Slam as its evolution move, Rock Head/Filter/Reckless as abilities, notable moves are Aqua Tail, Heavy Slam, Crunch, Thrash....

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I think there was a similar thread awhile ago, but that didn't get into details such as stats and movepools.

 

Anyway, here's my take.

 

Alolan Durant

Type: Bug / Fire

Ability: Blaze / Flash Fire / Flambé (This Pokemon's contact moves have a 30% chance of burning) (HA)

HP: 58

Atk: 109 -> 119 (+10)

Def: 112 -> 82 (-30)

SpA: 48

SpD: 48

Spe: 109 -> 129 (+20)

BST: 484

 

A colony of Durant sneaked into Alola from a cargo ship several decades ago. They were problematic bunches, chewing off wooden houses like there was no tomorrow. In response, the locals prepared a huge number of Magmar and Magmortar, razing their colonies one by one. However, the Durant adapted faster than the locals could, using the blazing fires to fuel their fury. The situation got so out of hand that an entire village got burned down due to the rampant Durant. Then, one day, a sage came to the Alolans' aid. Her Pokemon's mystical flames lured the Durant out of their colonies one by one. However, instead of killing all of them, she decided to take them to the Wela Volcano, saving both sides' lives. From there, the Durant population was controlled naturally by the Fire-type competitors, and slowly, their numbers dwindled to a mere ten thousand.

 

They now take shelter within the volcano crater, where they feed off the everlasting flames bursting out of the volcano and the occasional Alolan Diglett that passes by underground.

 

Having discarded their armors, they've lost a significant amount of defense, but they became much more dangerous in return, capable of spreading burns like wildfire.

 

LEARNSET:

By leveling up:

Spoiler

Level 1: Flare Blitz

Level 1: Guillotine

Level 1: Vice Grip

Level 1: Smokescreen

Level 1: Fury Cutter

Level 1: Incinerate

Level 6: Agility

Level 11: Fire Fang

Level 16: Bug Bite

Level 21: Crunch

Level 26: Napalm Jaws (80 BP / 100% Accuracy / 30% chance to burn - The user sinks its red hot fangs into the foe, leaving a nasty burn wound)

Level 31: Dig

Level 36: Conversion 2

Level 41: U-Turn

Level 46: Acid Armor

Level 51: Guillotine

Level 56: Flare Blitz

Level 61: Inferno

By TM/HM:

Spoiler

TM06: Toxic

TM10: Hidden Power

TM11: Sunny Day

TM12: Taunt

TM17: Protect

TM21: Frustration

TM22: Solar Beam

TM26: Earthquake

TM27: Return

TM32: Double Team

TM35: Flamethrower

TM38: Fire Blast

TM39: Rock Tomb

TM41: Torment

TM42: Facade

TM43: Flame Charge

TM44: Rest

TM45: Attract

TM48: Round

TM50: Overheat

TM65: Shadow Claw

TM68: Giga Impact

TM71: Stone Edge

TM73: Thunder Wave

TM80: Rock Slide

TM87: Swagger

TM88: Sleep Talk

TM89: U-Turn

TM90: Substitute

TM100: Confide

By breeding:

Spoiler

Baton Pass
Endure

Feint Attack

Rock Climb

Screech

Thunder Fang

Spite (From Golisopod)

Spikes (Chain breed from Crustle)

 

 

Why yes, that's 30% chance of Burn with every U-Turn.

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1 hour ago, IntSys said:

I think there was a similar thread awhile ago, but that didn't get into details such as stats and movepools.

 

Anyway, here's my take.

 

Alolan Durant

Type: Bug / Fire

Ability: Blaze / Flash Fire / Flambé (This Pokemon's contact moves have a 30% chance of burning) (HA)

HP: 58

Atk: 109 -> 119 (+10)

Def: 112 -> 82 (-30)

SpA: 48

SpD: 48

Spe: 109 -> 129 (+20)

BST: 484

 

A colony of Durant sneaked into Alola from a cargo ship several decades ago. They were problematic bunches, chewing off wooden houses like there was no tomorrow. In response, the locals prepared a huge number of Magmar and Magmortar, razing their colonies one by one. However, the Durant adapted faster than the locals could, using the blazing fires to fuel their fury. The situation got so out of hand that an entire village got burned down due to the rampant Durant. Then, one day, a sage came to the Alolans' aid. Her Pokemon's mystical flames lured the Durant out of their colonies one by one. However, instead of killing all of them, she decided to take them to the Wela Volcano, saving both sides' lives. From there, the Durant population was controlled naturally by the Fire-type competitors, and slowly, their numbers dwindled to a mere ten thousand.

 

They now take shelter within the volcano crater, where they feed off the everlasting flames bursting out of the volcano and the occasional Alolan Diglett that passes by underground.

 

Having discarded their armors, they've lost a significant amount of defense, but they became much more dangerous in return, capable of spreading burns like wildfire.

 

LEARNSET:

By leveling up:

  Hide contents

Level 1: Flare Blitz

Level 1: Guillotine

Level 1: Vice Grip

Level 1: Smokescreen

Level 1: Fury Cutter

Level 1: Incinerate

Level 6: Agility

Level 11: Fire Fang

Level 16: Bug Bite

Level 21: Crunch

Level 26: Napalm Jaws (80 BP / 100% Accuracy / 30% chance to burn - The user sinks its red hot fangs into the foe, leaving a nasty burn wound)

Level 31: Dig

Level 36: Conversion 2

Level 41: U-Turn

Level 46: Acid Armor

Level 51: Guillotine

Level 56: Flare Blitz

Level 61: Inferno

By TM/HM:

  Reveal hidden contents

TM06: Toxic

TM10: Hidden Power

TM11: Sunny Day

TM12: Taunt

TM17: Protect

TM21: Frustration

TM22: Solar Beam

TM26: Earthquake

TM27: Return

TM32: Double Team

TM35: Flamethrower

TM38: Fire Blast

TM39: Rock Tomb

TM41: Torment

TM42: Facade

TM43: Flame Charge

TM44: Rest

TM45: Attract

TM48: Round

TM50: Overheat

TM65: Shadow Claw

TM68: Giga Impact

TM71: Stone Edge

TM73: Thunder Wave

TM80: Rock Slide

TM87: Swagger

TM88: Sleep Talk

TM89: U-Turn

TM90: Substitute

TM100: Confide

By breeding:

  Reveal hidden contents

Baton Pass
Endure

Feint Attack

Rock Climb

Screech

Thunder Fang

Spite (From Golisopod)

Spikes (Chain breed from Crustle)

 

 

Why yes, that's 30% chance of Burn with every U-Turn.

Dear Arceus this Pokemon is broken. Flare Blitz at level 1? 30% chance to burn with any attack??

 

And Napalm Jaws sounds like a boosted in accuracy Fire Fang with a higher chance to burn, but without the chance to flinch. But that burn chance gets boosted with the Flambe ability...once again. DEAR ARCEUS.

Edited by ProjectIceman
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Hey, I think I was the one who made the original thread. I like this thread, though; you guys have some great ideas!

Here's an idea I had for a Delta Pokemon from my fangame I'm making:

 

Fossilium Aipom/Ambipom

 

Aipom:

Spoiler

Type: Ghost/Fighting

Ability: Cursed Body/Technician/Skill Link


HP: 55

Attack: 70

Defense: 55

Special Attack: 40

Special Defense: 55

Speed: 85

 

Level-Up Moves:

Spoiler

Level 1: Karate Chop, Tail Whip

Level 4: Sand Attack

Level 8: Astonish

Level 11: Baton Pass

Level 15: Tickle

Level 18: Arm Thrust

Level 22: Shadow Punch

Level 25: Screech

Level 29: Agility

Level 32: Storm Throw

Level 36: Fling

Level 39: Nasty Plot

Level 43: Memento

 

TM/HM Moves: Unchanged

 

Egg Moves:

Compatibility with Shadow Sneak, but otherwise unchanged.

 

Evolution:
Evolves while knowing Storm Throw

 

The Fossilium Region is an incredibly chaotic place, home to dozens of Ultra Wormhole openings, some as recent as 500 years ago. The energy released from one such opening affected a dying Aipom, restoring it to life- but not as we know it. The Aipom's tail is gone, replaced with a large skeletal hand made of energy that the Aipom can control like its normal hand. The Aipom itself is significantly more gaunt than a regular Aipom, with black and white fur rather than purple and yellow fur and glassy eyes. Despite this, it is just as carefree, lighthearted, and mischievous as a regular Aipom, using its ghostly powers to playfully mess with people.

 

Ambipom:

Spoiler

Type: Ghost/Fighting

Ability: Cursed Body/Technician/Skill Link

 

HP: 75

Attack: 100
Defense: 66

Special Attack: 60

Special Defense: 66

Speed: 115

 

Level-Up Moves:

Spoiler

Level 1: Mach Punch, Karate Chop, Tail Whip, Sand-Attack, Astonish

Level 4: Sand Attack

Level 8: Astonish

Level 11: Baton Pass

Level 15: Tickle

Level 18: Arm Thrust

Level 22: Shadow Punch

Level 25: Screech

Level 29: Agility

Level 32: Storm Throw

Level 36: Fling

Level 39: Nasty Plot

Level 43: Memento

 

TM/HM Moves: Unchanged

 

Like Fossilum Aipom, Fossilium Ambipom are technically neither alive nor dead; despite this, they are very friendly Pokemon, and will fiercely protect their owners with little regard to their own safety. It is said in local legends that Fossilium Ambipom guide souls to the afterlife, protecting them from soul-eaters like Lampent and Chandelure.

 

Competitive Analysis

 

So, at first glance, Fossilium Ambipom faces the same problems as regular Ambipom: It's rather weak, and it's incredibly frail. It doesn't even get STAB Fake Out anymore. However, it has something most Pokemon would kill for: STAB Technician Storm Throw! With this, it gets access to what is effectively an 180 base-power move that always lands a critical hit and ignores stat changes! It also gets STAB Shadow Sneak, so it can snipe faster threats, and Memento, so it can KO itself to support a teammate when it's about to be KO'd. However, it faces stiff competition from Marshadow, which has the same amazing typing but more bulk, speed and overall power; despite this, it'll still carve a niche out for itself, by virtue of Storm Throw.

 

I THREW IT ON THE GROUND (Standard)

Spoiler

Ambipom-Fossilium @ Choice Band

Ability: Technician

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Shadow Sneak

- Storm Throw

- U-Turn

- Memento

 

Maximum Investment into Attack and Speed help to make the most out of Ambipom's passable attack and good speed, while a Jolly Nature buffs your Speed to make sure you outspeed most of the metagame. Storm Throw is the move you should be clicking most of the time, as it is stupidly powerful with STAB, Technician, and guaranteed Critical Hits. Shadow Sneak lets you snipe weakened foes like Scizor can, but it shouldn't be used if the foe has a Tapu Lele. U-Turn can be used on forced switches to get a teammate in safely, and Memento is a last resort that can cripple a sweeper and pave the way for a sweeper of your own.

 

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Let's do something interesting: Kantoan Cryogonal!

 

Kantoan Cryogonal was introduced through an accident. Pokemon Poachers had been trying to pawn these off as rare Pokemon in Pewter City, keeping them stuffed in cages and mistreating them majorly. However, they had underestimated these creatures, as the Cryogonal soon found a way to escape, freezing their capturers as they left. There was not a place for them to live, unfortunately, and the coldest place nearby was Mt. Moon. Thus, the Cryogonal adapted, using the Moon stones and other rocks to form their body instead of ice, changing them completely.

 

Kantoan Cryogonal

Type: Rock

Ability: Levitate

HP: 80

Attack: 40 (-10)

Defense: 40 (-10)

Special Attack: 110 (+15)

Special Defense: 125 (-10)

Speed: 120 (+15)

 

Level Up moves:

 

Level 1: Fissure
Level 1: Night Slash
Level 1: Wrap
Level 1: Accelerock
Level 1: Rapid Spin
Level 1: Rock Polish
Level 5: Stealth Rock
Level 9: Wide Guard
Level 9: Quick Guard
Level 13: Rock Tomb
Level 17: Iron Defense
Level 21: Ancient Power
Level 27: Dazzling Gleam
Level 29: Reflect
Level 33: Light Screen
Level 37: Rock Smash
Level 41: Confuse Ray
Level 45: Recover
Level 49: Power Gem
Level 50: Moonblast
Level 53: Night Slash
Level 57: Fissure

 

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Kanto Volcarona

Type: ice/Fire

Ability: Mountaineer: On switch-in, this pokemon avoids all rock type attacks, and avoids stealth rocks.

 

Moves: all bug moves will be: Powder snow, mist, ice beam, frost breath (Quiver dance stays)

Hp: 75

Atk: 95

Def: 45

Spec Atk: 100

Spec Def: 40

Speed: 20

Edited by Amine elhedhili
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23 minutes ago, Amine elhedhili said:

Kanto Volcarona

Type: ice/Fire

Ability: Mountaineer: On switch-in, this pokemon avoids all rock type attacks, and avoids stealth rocks.

 

Moves: all bug moves will be: Powder snow, mist, ice beam, frost breath (Quiver dance stays)

Nerf Please.

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This typing is pretty rare, so why not. Take this Garchomp!

 

Alolan Flygon

 

Type - Ice/Dragon

 

Ability - Slush Rush, Snow Cloak             Hidden Ability: Winter Tempest (Ice type moves are boosted in Hailstorm by 50%.)

 

HP: 80

Attack: 60 (-40)

Defense: 70 (-10)

Special Attack: 130 (+50)

Special Defense: 70 (-10)

Speed: 110 (+10) To outspeed Garchomp >:)

 

Level 1: Dragon Claw

Level 1: Dragon Dance

Level 1: Powder Snow

Level 1: Sonicboom

Level 1: Dragon Breath

Level 5: Double Team

Level 10: Icy Wind

Level 14: Supersonic

Level 18: Dragon Rage

Level 21: Dragon Breath

Level 25: Ice Shard

Level 28: Dragon Tail

Level 33: Agility

Level 37: Hail

Level 40: Dragon Dance

Level 44: Tri-Attack

Level 50: Freeze Dry

Level 55: Dragon Pulse

Level 59: Ice Beam

Level 66: Blizzard

Level 75: Sheer Cold

 

Not really good at coming up with lore of Pokemon. If anyone wants to do something with this feel free to do so. You can tell that Alolan Flygon is a Pokemon that deals with increasing its own speed while lowering its oppenents.

 

 

 

 

 

Edited by ProjectIceman
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On 4/17/2017 at 10:22 PM, Another Retired Shipper said:

Ability: Mountaineer: On switch-in, this pokemon avoids all rock type attacks, and avoids stealth rocks.

 

You got that from Smogon's CAP Project, didn't you?

Anyhoo, here's another idea from my fangame:

 

Fossilium Lapras

 

Type: Ground/Steel

Abilities: Battle Armor/Sand Rush/Sand Stream

 

HP: 130

Attack: 85

Defense: 80

Special Attack: 85

Special Defense: 95

Speed: 60

 

Level-Up Movepool:

Spoiler

1: Sing, Growl, Bulldoze

4: Rototiller

7: Confuse Ray

10: Gyro Ball

14: Bone Club

18: Body Slam

22: Sandstorm

27: Perish Song

32: Flash Cannon

37: Bonemerang

43: Shore Up

47: Iron Head

50: Fissure


TM Moves:

Spoiler

Removed Moves: Hail, Ice Beam, Blizzard, Rain Dance, Frost Breath, Surf, Waterfall

 

Added Moves: Sunny Day, Smack Down, Earthquake, Sandstorm, Rock Tomb, Rock Polish, Stone Edge, Gyro Ball, Flash Cannon

 

Breeding Moves:

Spoiler

Removed Moves: Avalanche, Freeze-Dry, Whirlpool

 

Added Moves: Heavy Slam, High Horsepower, Sand Tomb

 

Flavor: A strange variety of Lapras from the Spiral Desert of the Fossilium Region, this regional variant swims through sand like water. It has a light brown coloration, and wears fossils as a helmet and shell. It is just as intelligent and kindhearted as normal Lapras, and will rescue humans and Pokemon lost in the desert and ferry them to civilization.

 

Competitive Analysis:


Finally, Lapras gets what it always needed: A decent defensive typing and recovery! With Sand Stream providing passive chip damage and Shore Up providing great recovery in a Sandstorm, it becomes a defensive behemoth. It even gets some powerful STAB Moves, like Bonemerang and Gyro Ball/Heavy Slam to do some damage when it's not stalling. Sadly, its weak offensive stats hinder its potential, meaning defensive sets are its best bet.

 

Bone-Dry (Defensive)
 

Spoiler

Lapras-Fossilium @ Leftovers

Ability: Sand Stream

EVs: 252 HP / 252 Def / 4 SpD

Relaxed / Impish Nature

- Toxic

- Shore Up

- Earthquake

- Heavy Slam

 

The EVs make Lapras a formidable wall, capable of taking even the strongest hits. Toxic wears foes down, while Shore Up heals you. Earthquake and Heavy Slam prevent you from being taunt bait.

 

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