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Rate My VGC 2017 Team 2


ShadeStrider

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So, This is supposed to be an Improvement over the Last team that I posted. I really want to make sure that it is the best that it can be before building it in game.

Hariyama @ Assault Vest  
Ability: Thick Fat  
Level: 50  
EVs: 12 HP / 252 Atk / 244 SpD  
IVs: 0 Spe  
- Fake Out  
- Close Combat  
- Bullet Punch  
- Knock Off

(This set is supposed to counter Trick Room teams)

 

 

Tapu Fini @ Leftovers  
Ability: Misty Surge  
EVs: 244 HP / 148 Def / 68 SpA / 4 SpD / 44 Spe  
Calm Nature  
IVs: 0 Atk  
- Calm Mind  
- Moonblast  
- Muddy Water  
- Protect

 

Tapu Lele @ Choice Scarf  
Ability: Psychic Surge  
EVs: 12 HP / 4 Def / 236 SpA / 4 SpD / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Psychic  
- Moonblast  
- Dazzling Gleam  
- Thunderbolt

 

Arcanine @ Sitrus Berry  
Ability: Intimidate  
EVs: 244 HP / 188 Def / 76 SpD  
Calm Nature  
IVs: 0 Atk  
- Flamethrower  
- Snarl  
- Will-O-Wisp  
- Morning Sun

 

Garchomp @ Groundium Z  
Ability: Rough Skin  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Earthquake  
- Dragon Claw  
- Poison Jab  
- Fire Fang

 

Milotic @ Adrenaline Orb  
Ability: Competitive  
Level: 50  
EVs: 252 HP / 76 Def / 172 SpA / 4 SpD / 4 Spe  
Calm Nature  
IVs: 0 Atk  
- Recover  
- Scald  
- Ice Beam  
- Protect

 

 

So More Advice? Threats that I should adjust my team to counter?

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