Bazaro

[Season 2] Redemption League Rate-My-Team

174 posts in this topic

Having trouble finding inspiration for a team? Can't find the right team members to round your team? Not sure your team is ready for the league? Maybe you just wanna show off? Leave your ideas here, and help each other be as prepared as possible for the long road ahead. Good luck!

2

Share this post


Link to post
Share on other sites

I'm just going to throw my team out there I think I could be missing a little bit of coverage. Constructive Criticism is always welcome!

 

 


Jolly Banette @ Choice Scarf  
Ability: Cursed Body  
EVs: 4 HP / 252 Atk / 252 Spe  
Trick  Thunder Wave  Shadow Sneak  Destiny Bond  

 

Timid Porygon-Z @ Life Orb  
Ability: Adaptability  
EVs: 4 HP / 252 SpA / 252 Spe  
Ice Beam Thunderbolt  Nasty Plot  Recover  

 

Adamant Minior @ White Herb  
Ability: Shields Down  
EVs: 240 HP / 252 Atk / 4 SpA / 12 Spe  
Shell Smash  Acrobatics  Earthquake  Power Gem  

 

Adamant Dragonite @ Weakness Policy  
Ability: Multiscale  
EVs: 252 Atk / 4 Def / 252 Spe  
Dragon Dance  Outrage  Extreme Speed  Earthquake  

 

Naive Haxorus @ BrightPowder  
Ability: Mold Breaker  
EVs: 252 Atk / 4 SpD / 252 Spe  
Dragon Dance  Dragon Claw  Brick Break  Iron Tail  

 

Bold Venusaur @ Venusaurite  
Ability: Overgrow  
EVs: 252 HP / 252 Def / 4 SpD  
Giga Drain  Synthesis  Sludge Bomb  Hidden Power [Fire]  
 

 

Note: In no way am I am a competitive player, so if something here is terribly wrong, that is why.

 

I'm running a different team entirely, so feel free to take my team and edit it all you want.

Edited by Dypatome
Now irrelevant.
0

Share this post


Link to post
Share on other sites

Well, I'm no expert, but here are some of the more obvious flaws that I see, @Dypatome

 

Timid Porygon-Z @ Life Orb  
Ability: Adaptability  
EVs: 4 HP / 252 SpA / 252 Spe  
Ice Beam Thunderbolt  Nasty Plot  Recover   

 

Why run Adaptability when you're not running a single STAB move? Either change it to Download or switch Recover with Tri-Attack.

 

Naive Haxorus @ BrightPowder  
Ability: Mold Breaker  
EVs: 252 Atk / 4 SpD / 252 Spe  
Dragon Dance  Dragon Claw  Brick Break  Iron Tail   

 

Why run Naive when you're not running a special move? Just change it to Adamant. Also, Poison Jab's 100 Accuracy is much more preferred than Iron Tail's 75% Accuracy if you're trying to beat fairies. Brick Break is just a poor coverage. What it hits could be hit harder with Low Kick instead.


Adamant Minior @ White Herb  
Ability: Shields Down  
EVs: 240 HP / 252 Atk / 4 SpA / 12 Spe  
Shell Smash  Acrobatics  Earthquake  Power Gem 

Personal preference, but I'd opt for 252 speed so it can take advantage of Shell Smash even when in Meteor forme.

0

Share this post


Link to post
Share on other sites

Hi

 

Camerupt @ Cameruptite  
Ability: Solid Rock  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Spe  
- Heat Wave  
- Earth Power  
- Rock Slide  
- Stealth Rock  

 

Reuniclus @ Mental Herb  
Ability: Magic Guard  
EVs: 252 HP / 4 Def / 252 SpA  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Psychic  
- Shadow Ball  
- Focus Blast  

 Exeggutor-Alola @ Sitrus Berry  
Ability: Harvest  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Draco Meteor  
- Leaf Storm  
- Flamethrower  

 Crawdaunt @ Life Orb  
Ability: Adaptability  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Crabhammer  
- Knock Off  
- Superpower  
- Aqua Jet  

 Escavalier @ Assault Vest  
Ability: Overcoat  
EVs: 248 HP / 252 Atk / 8 SpD  
Brave Nature  
IVs: 0 Spe  
- Iron Head  
- Megahorn  
- Drill Run  
- Knock Off  

 Clefable @ Life Orb  
Ability: Magic Guard  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Moonblast  
- Fire Blast  
- Calm Mind  
- Soft-Boiled  
 

 

EV's, IV's, Item, Nature, and Ability are all subject to change between each battle.

bye.

 

0

Share this post


Link to post
Share on other sites

Oh right, I should put my teams here too (Still deciding which one to use).

 

Spoiler

Blue Wall (Avalugg) @ Leftovers  
Ability: Sturdy  
Shiny: Yes  
EVs: 252 HP / 4 Atk / 252 Def  
Impish Nature  
- Avalanche  
- Toxic  
- Mirror Coat  
- Recover  

Green Guardian (Reuniclus) @ Life Orb  
Ability: Magic Guard  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Psyshock  
- Focus Blast  
- Shadow Ball  

Cyan Rabbit (Azumarill) @ Sitrus Berry  
Ability: Huge Power  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Belly Drum  
- Aqua Jet  
- Play Rough  
- Knock Off  

Vermilion Oven (Rotom-Heat) @ Choice Specs  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Thunderbolt  
- Overheat  
- Volt Switch  
- Trick  

Purple Totem (Amoonguss) @ Black Sludge  
Ability: Regenerator  
EVs: 248 HP / 168 Def / 92 SpD  
Relaxed Nature  
IVs: 0 Atk / 30 Spe  
- Spore  
- Giga Drain  
- Clear Smog  
- Hidden Power [Psychic]  

Pink Hermit (Slowbro) @ Leftovers  
Ability: Regenerator  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk  
- Calm Mind  
- Scald  
- Psyshock  
- Slack Off  

Spoiler

 

Lycanroc @ Focus Sash  
Ability: Sand Rush  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Swords Dance  
- Accelerock  
- Fire Fang  
- Stone Edge  

Minior @ White Herb  
Ability: Shields Down  
Shiny: Yes  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Shell Smash  
- Earthquake  
- Rock Slide  
- Acrobatics  

Araquanid @ Choice Band  
Ability: Water Bubble  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Liquidation  
- Poison Jab  
- Leech Life  
- Lunge  

Armaldo @ Leftovers  
Ability: Battle Armor  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Stealth Rock  
- Knock Off  
- Rapid Spin  
- Rock Slide  

Lopunny @ Lopunnite  
Ability: Limber  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- High Jump Kick  
- Ice Punch  
- Facade  
- Power-Up Punch  

Jellicent @ Leftovers  
Ability: Water Absorb  
Shiny: Yes  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Giga Drain  
- Scald  
- Will-O-Wisp  
- Hex  

 

 

0

Share this post


Link to post
Share on other sites
Spoiler

Infernape @ Focus Sash  
Ability: Iron Fist  
EVs: 252 Atk / 4 SpA / 252 Spe  
Hasty Nature  
- Close Combat  
- Fake Out  
- Heat Wave  
- Taunt  

 

Garchomp @ Rocky Helmet  
Ability: Rough Skin  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Dragon Claw  
- Rock Slide  
- Earthquake  
- Stealth Rock  

 

Serperior @ Life Orb  
Ability: Contrary  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Leaf Storm  
- Hidden Power [Fire]  
- Glare  
- Dragon Pulse  

 

Sylveon @ Choice Specs  
Ability: Pixilate  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
- Shadow Ball  
- Protect  
- Wish  
- Hyper Voice  

 

Starmie @ Life Orb  
Ability: Analytic  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Hydro Pump  
- Psyshock  
- Rapid Spin  
- Ice Beam  

 

Bisharp @ Life Orb  
Ability: Defiant  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Sucker Punch  
- Knock Off  
- Iron Head  
- Swords Dance

 

 

0

Share this post


Link to post
Share on other sites

I don't know the metas well and no strategist but I want to showoff my team too ...

 

Spoiler

Hiruzen (Greninja) (M) @ Leftovers  
Ability: Protean  
Shiny: Yes  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Dark Pulse  
- Extrasensory  
- Ice Beam  
- Hydro Pump  

 

Brynhildr (Bisharp) (F) @ Black Glasses  
Ability: Defiant  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Knock Off  
- Sucker Punch  
- Iron Head  
- Psycho Cut  

Robin Hood (Honchkrow) (M) @ Leftovers  
Ability: Moxie  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Steel Wing  
- Brave Bird  
- Sucker Punch  
- Foul Play  

 

Ame (Absol) (F) @ Leftovers  
Ability: Super Luck  
EVs: 252 Atk / 4 SpA / 252 Spe  
Hasty Nature  
- Play Rough  
- Night Slash  
- Flamethrower  
- Thunderbolt  

 

Singe (Drapion) (M) @ Black Sludge  
Ability: Sniper  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Aqua Tail  
- Fire Fang  
- Night Slash  
- Poison Jab  

 

Do Yifang (Umbreon) (F) @ Leftovers  
Ability: Synchronize  
Shiny: Yes  
EVs: 252 HP / 4 Def / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Moonlight  
- Foul Play  
- Detect  
- Toxic  

 

 

Edited by Nagisa_Hideyoshi
0

Share this post


Link to post
Share on other sites

something I threw together real quick

 

 

Heracross
- Close Combat
- Megahorn
- Rock Blast
- Earthquake

Tentacruel
- Rapid Spin
- Scald
- Sludge Bomb
- Protect

Metagross
- Stealth Rock
- Meteor Mash
- Zen Headbutt
- Rock Slide

Tangrowth
- Rage Powder
- Giga Drain
- Synthesis
- Focus Blast

Arcanine
- Extreme Speed
- Heat Wave
- Protect
- Wild Charge

Porygon2
- Ice Beam
- Thunderbolt
- Recover
- Toxic

 

still a little iffy on arcanine not having will-o-wisp since thats 100% my thing but burn nerf :[

0

Share this post


Link to post
Share on other sites
14 hours ago, IntSys said:

Well, I'm no expert, but here are some of the more obvious flaws that I see, @Dypatome

 

I knew something big like those would go wrong; thanks for pointing it out. Best of luck if you're shooting for the league!

0

Share this post


Link to post
Share on other sites

Something something team...

 

Spoiler

Arcanine 
- Morning Sun  
- Will-O-Wisp  
- Extreme Speed  
- Heat Wave  

 

Porygon2 
- Agility  
- Recover  
- Thunderbolt  
- Ice Beam  

 

Metagross 
- Meteor Mash  
- Earthquake  
- Ice Punch  
- Zen Headbutt  

 

Garchomp 
- Stealth Rock  
- Rock Slide  
- Dragon Claw  
- Earthquake  

 

Gyarados 
- Dragon Dance  
- Substitute  
- Waterfall  
- Earthquake  

 

Tsareena (F) 
- Rapid Spin  
- Trop Kick  
- Synthesis  
- High Jump Kick  

 

 

0

Share this post


Link to post
Share on other sites
On 2017. 1. 1. at 10:23 AM, Dypatome said:

I'm just going to throw my team out there I think I could be missing a little bit of coverage. Constructive Criticism is always welcome!

 

  Hide contents

 

 


Jolly Banette @ Choice Scarf  
Ability: Cursed Body  
EVs: 4 HP / 252 Atk / 252 Spe  
Trick  Thunder Wave  Shadow Sneak  Destiny Bond  

 

Timid Porygon-Z @ Life Orb  
Ability: Adaptability  
EVs: 4 HP / 252 SpA / 252 Spe  
Ice Beam Thunderbolt  Nasty Plot  Recover  

 

Adamant Minior @ White Herb  
Ability: Shields Down  
EVs: 240 HP / 252 Atk / 4 SpA / 12 Spe  
Shell Smash  Acrobatics  Earthquake  Power Gem  

 

Adamant Dragonite @ Weakness Policy  
Ability: Multiscale  
EVs: 252 Atk / 4 Def / 252 Spe  
Dragon Dance  Outrage  Extreme Speed  Earthquake  

 

Naive Haxorus @ BrightPowder  
Ability: Mold Breaker  
EVs: 252 Atk / 4 SpD / 252 Spe  
Dragon Dance  Dragon Claw  Brick Break  Iron Tail  

 

Bold Venusaur @ Venusaurite  
Ability: Overgrow  
EVs: 252 HP / 252 Def / 4 SpD  
Giga Drain  Synthesis  Sludge Bomb  Hidden Power [Fire]  
 

 

 

Note: In no way am I am a competitive player, so if something here is terribly wrong, that is why.

 

Just a reminder that accuracy-reducing items such as BrightPowder are NOT allowed. 

Edited by Xiri
0

Share this post


Link to post
Share on other sites



Doux (Whimsicott) @ Focus Sash  
Ability: Prankster  
EVs: 252 HP / 4 Atk / 252 SpA  
Quiet Nature  
- Knock Off  
- Tailwind  
- Moonblast  
- Giga Drain  

 

muh bb boy, generally a special attacker witha  wee bit of utility, capable of thwacking anything with an annoying item or speeding the slow team up, or just hitting things with STAB

 

Rom (Araquanid) @ Choice Scarf  
Ability: Water Bubble  
EVs: 252 Atk / 8 SpD / 248 Spe  
Adamant Nature  
- Liquidation  
- Leech Life  
- Poison Jab  
- Crunch  

 

I just wanted to see how well araquanid worked here, honestly it hits harder than you'd expect. Decent coverage and variable stats makes for an adaptive physical attacker.

 

Hogwarts (Rhyperior) @ Assault Vest  
Ability: Solid Rock  
- Ice Punch  
- Rock Slide  
- Earthquake  
- Iron Head  

 

More effective in triples/doubles, he hits hard, has decent coverage and pending on items can be mixed up a lil per leader. also physically defensive af.

 

Remus (Arcanine) @ Leftovers  
Ability: Intimidate  
EVs: 252 HP / 4 Atk / 252 SpD  
Gentle Nature  
- Heat Wave  
- Extreme Speed  
- Will-O-Wisp  
- Morning Sun  

 

muh defense, fuck yo physical and fuck yo special. Mixed attacks for eneral damage and nice priority.

 

Yoomfuckintah (Wigglytuff) @ Life Orb  
Ability: Competitive  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Stealth Rock  
- Thunder  
- Fire Blast  
- Blizzard  

 

cuz why the fuck not, i wanted a rocks setter and yay strong attacks. Coverage!

 

Jessica (Lopunny-Mega) @ Lopunnite  
Ability: Cute Charm  
- Return  
- Drain Punch  
- Fake Out  
- Healing Wish  

 

sweeper bb

0

Share this post


Link to post
Share on other sites
7 hours ago, Xiri said:

 

Just a reminder that accuracy-reducing items such as BrightPowder are NOT allowed. 

Are you sure about that? I could be mistaken, but the only restrictions I had seen on accuracy-reducements were on moves, with no mention about items.

0

Share this post


Link to post
Share on other sites
7 minutes ago, Dypatome said:

Are you sure about that? I could be mistaken, but the only restrictions I had seen on accuracy-reducements were on moves, with no mention about items.

It not being listed is probably either an oversight or covered by the evasion clause. BrightPowder was banned in season 1. 

0

Share this post


Link to post
Share on other sites
7 minutes ago, Ice Cream Sand Witch said:

It not being listed is probably either an oversight or covered by the evasion clause. BrightPowder was banned in season 1. 

Fair enough. 

While reading another thread, I've also noticed that mega Pokemon are not allowed, so its back to the drawing board for me.  That was last year, venasaur is not banned this year so I should be fine.

Edited by Dypatome
0

Share this post


Link to post
Share on other sites

Evasion Clause only applies to Double Team, Minimize, and Moody. Brightpowder is permitted.

 

... but if you're relying on hax shame on you

0

Share this post


Link to post
Share on other sites
53 minutes ago, Bazaro said:

... but if you're relying on hax shame on you

I'm not relying on it, it would just be nice to have.

0

Share this post


Link to post
Share on other sites

Hey guys. This is a noob question cause I'm not familiar with competitive play mechanics. Are challengers allowed with only one mega evolved pokemon on their team? Or are we allowed as many as we want provided that we dont use the banned mega stones? I've been planning to join in on the fun when the redemption league comes out and I have zero experience. The closest I could think of as competitive experience is my frequent battles in reborn online play random matchups.

 

Edit: Ill be posting my redemption team soon for some suggestions.

Edited by Mr. Penglog
0

Share this post


Link to post
Share on other sites
4 minutes ago, Mr. Penglog said:

Hey guys. This is a noob question cause I'm not familiar with competitive play mechanics. Are challengers allowed with only one mega evolved pokemon on their team? Or are we allowed as many as we want provided that we dont use the banned mega stones? I've been planning to join in on the fun when the redemption league comes out and I have zero experience. The closest I could think of as competitive experience is my frequent battles in reborn online play random matchups.

 

Edit: Ill be posting my redemption team soon for some suggestions.

You can change megas provided you have another mon that can mega evolve on your team who's mega stone is not banned yes.

0

Share this post


Link to post
Share on other sites
On 1/3/2017 at 2:32 PM, Azeria said:

You can change megas provided you have another mon that can mega evolve on your team who's mega stone is not banned yes.

Thanks for the answer but to make my question clear, DURING BATTLE, are we allowed to have as much mega pokemons as we want or are we restricted to only one?

 

And as for my team, suggestions and criticisms are highly appreciated :)

 

Spoiler

Swampert @ Leftovers
Ability: Damp
Evs: 240hp / 16atk / 252sp.def (might change to def between battles)
+def/-speed nature
- Stealth Rock
- Earthquake, Waterfall or Ice Punch
- Toxic
- Protect

 

Skarmory @ Leftovers
Ability: Sturdy
Evs: 252hp / 252def / 4sp.def
+def/-sp.atk nature
- Spikes
- Defog
- Whirlwind
- Brave Bird or Iron Head

 

Flygon @ Choice Band
Ability: Levitate
Evs: 4hp / 252atk / 252speed
+atk/-sp.atk nature
- U-turn
- Earthquake
- Dragon Claw
- Rock Slide

 

Togekiss @ Choice Scarf
Ability: Serene Grace
Evs: 180hp / 76sp.atk / 252speed
+spd/-atk nature
- Air Slash
- Flamethrower
- Nasty Plot
- Trick

 

Gardevoir @ Gardevoirite
Ability: Pixilate
Evs: 252sp.atk / 4sp.def / 252speed
+speed/-atk nature
- Psyshock
- Hyper Voice
- Focus Blast
- Calm Mind

 

For the last pokemon, I'm thinking of a lucario as it can switch between physical and special sweeper. I wont be using gen 7 mons cause I'm not yet familiar with them.

 

Edited by Mr. Penglog
0

Share this post


Link to post
Share on other sites
6 minutes ago, Mr. Penglog said:

Thanks for the answer but to make my question clear, DURING BATTLE, are we allowed to have as much mega pokemons as we want or are we restricted to only one?

 

And as for my team,

 

  Hide contents

Swampert @ Leftovers
Ability: Damp
Evs: 240hp / 16atk / 252sp.def (might change to def between battles)
+def/-speed nature
- Stealth Rock
- Earthquake, Waterfall or Ice Punch
- Toxic
- Protect

 

Skarmory @ Leftovers
Ability: Sturdy
Evs: 252hp / 252def / 4sp.def
+def/-sp.atk nature
- Spikes
- Defog
- Whirlwind
- Brave Bird

 

Flygon @ Choice Band
Ability: Levitate
Evs: 4hp / 252atk / 252speed
+atk/-sp.atk nature
- U-turn
- Earthquake
- Dragon Claw
- Rock Slide

 

Togekiss @ Choice Scarf
Ability: Serene Grace
Evs: 180hp / 76sp.atk / 252speed
+spd/-atk nature
- Air Slash
- Flamethrower
- Nasty Plot
- Trick

 

Gardevoir @ Gardevoirite
Ability: Pixilate
Evs: 252sp.atk / 4sp.def / 252speed
+speed/-atk nature
- Psyshock
- Hyper Voice
- Focus Blast
- Calm Mind

 

For the last pokemon, I'm thinking of a lucario as it can switch between physical and special sweeper. I wont be using gen 7 mons cause I'm not yet familiar with them. Suggestions and criticisms are highly appreciated :)

 

During battle you will only be able to mega evolve One Pokemon of course.

0

Share this post


Link to post
Share on other sites

I made this in a moment. Any feedback will be appreciated.

 

I named the team "Balance that looks like HO"

 

Greninja @ Life Orb  
Ability: Protean  
EVs: 8 Atk / 248 SpA / 252 Spe  
Naive Nature  
- Ice Beam  
- Gunk Shot  
- Hydro Pump  
- U-turn  

Manectric-Mega @ Manectite  
Ability: Lightning Rod  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Thunderbolt  
- Volt Switch  
- Overheat  
- Hidden Power [Grass]  

Excadrill @ Choice Scarf  
Ability: Mold Breaker  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Iron Head  
- Rock Slide  
- Rapid Spin  

Infernape @ Leftovers  
Ability: Blaze  
EVs: 248 HP / 88 Def / 124 SpD / 48 Spe  
Jolly Nature  
- Flare Blitz  
- Taunt  
- Slack Off  
- Will-O-Wisp  

Garchomp @ Rocky Helmet  
Ability: Rough Skin  
EVs: 240 HP / 176 Def / 92 Spe  
Impish Nature  
- Stealth Rock  
- Earthquake  
- Dragon Tail  
- Fire Blast  

Scizor @ Choice Band  
Ability: Technician  
EVs: 248 HP / 252 Atk / 8 SpD  
Adamant Nature  
- Bullet Punch  
- U-turn  
- Superpower  
- Pursuit  

 

The idea is to use fast offensive pokemon like Gren and Manectric to force switches and get either fire off STABs for chip damage or gain momentum with the volt-turn core. Banded Scizor is a beast when brought with a slow switch that can threaten lots of pokemon with its massive damage, pursuit trap or even keep playing the volt-turn game with a its STAB choice band boosted u-turn. Excadrill can ravenge kill, clean in late game after the opposing team is weakened or act as an offensive support and rapid spin hazards when forcing a switch. Infernape has a great bulk, recovery and can act as an stallbreaker against blobs thanks to taunt. Tankchomp is pretty standard, and provided me a very solid yet hard hitting stealth rock setter.

0

Share this post


Link to post
Share on other sites

@Lugruf

 

your team is VERY focused on singles, which may be abused by the leaders. as in, they may go for doubles/triples more frequently when battling you.

 

the earthquake attacks of your excadrill and garchomp are threats to your teammates as well in doubles- you have no ground resists/immunities, not to mention that half of your team is weak to earthquake and greninja wont be able to reliably bulk earthquakes either. if you want to go through with this team, may I suggest putting protect on some of your earthquake-weak pokemon?

 

maybe this feedback is really focused towards doubles/triples, and most gym battles happen to be singles, but its likely a good idea to be prepared for it either way.

0

Share this post


Link to post
Share on other sites

Okay, so I haven't done any competitive battling in forever, but I saw this and thought it would be fun, so I threw a team together and started battling. But I could really use some other people's input to make it as good as it could be!
 

Spoiler

Earth (Slurpuff) @ Sitrus Berry  
Ability: Unburden  
EVs: 4 HP / 252 Atk / 252 Spe  
Adamant Nature  
- Belly Drum  
- Play Rough  
- Drain Punch  
- Return
 

My favorite Pokemon, and an amazing (But situational) sweeper! Slurpuff really only has one strategy, but it's so good it's hard to pass up. The plan is to use Belly Drum, and then eat the Sitrus Berry, which gives back some HP and activates Unburden. Now Slurpuff has double speed, and FOUR TIMES ATTACK. It's honestly ridiculous how good Slurpuff is, and as long as it's checks have been taken care of Slurpuff essentially becomes a "Press here to win" button.

However, it does have trouble setting up, and even if it does, it can still be taken care of by priority. (Having a Tapu Lele would have been nice, but alas, no legendaries.) But if it's given a chance to set up and all it's checks are dead, it can turn entire games around.

 

Halley (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

 

Azumarill is lovely, it's a great revenge killer and counter to plenty of things. It doesn't need much explaining, it just hits things until they're dead.

 

Centauri (Pinsir) @ Pinsirite  
Ability: Hyper Cutter  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Swords Dance  
- Return  
- X-Scissor  
- Quick Attack

 

The Mega of my team, and another amazing physical sweeper and revenge killer. It's attack is ludicrously high, and Aeriliate + STAB makes Return into a 183 base power move with perfect accuracy and no drawbacks. It's so strong that it can sometimes get OHKO's on neutral hits, and will almost always OHKO on neutral hits after Swords Dance. Quick Attack is also really strong, and makes Pinsir a great revenge killer. The problem, like Slurpuff, is that it is hard for it to set up since it can't take hits all that well. But if it gets one Swords Dance boost it can tear through entire teams, and not even priority can stop it. The only drawbacks are that regular non-mega Pinsir kinda sucks, so it always has to hold the Mega Stone, and it also very weak to Stealth Rocks, especially in Mega-Form.

 

Io (Tyranitar) @ Lum Berry  
Ability: Sand Stream  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Dragon Dance  
- Stone Edge  
- Crunch  
- Earthquake

 

Tyranitar is honestly in a league of it's own, for starters it's bulk is nothing to scoff at, and often allows it to set up multiple Dragon Dances which makes it a deadly sweeper. Also it has sand, which is nice for removing weather. Lum Berry is also a great item on Tyranitar, allowing it to shrug of burns, paralysis or toxic. Which are otherwise the bane of sweepers. Really, the only things wrong with it is that it's Stone Edge has pretty shaky accuracy, and the fact that Tyranitar is kind of slow, so even with one Dragon Dance it won't be able to outspeed everything.
And I also suppose it could potentially Mega Evolve if I give it a Tyranitarite, but Pinsir needs the Mega way more. I guess it will depend on who I'm facing.

 

Andromeda (Volcarona) @ Leftovers  
Ability: Flame Body  
EVs: 72 HP / 252 SpA / 184 Spe  
Timid Nature  
IVs: 0 Atk  
- Quiver Dance  
- Roost  
- Bug Buzz  
- Fiery Dance

 

Here it is, Volcarona, one of my all-time favorite Pokemon and the only special sweeper on my team. I believe that Volcarona is criminally underrated, as it's easily one of the best non-legendary Pokemon in the game, and the only thing really holding it back is Stealth Rocks. An acceptable flaw when you realise that Volcarona is the best Quiver Dancer and one of the best special sweepers in the game, with a signature move that makes it EVEN STRONGER. As long as there is no Stealth Rock, Volcarona can switch into a resisted special attack and set up from there, as well as recover any damage with Roost and Leftovers. (I know Leftovers seems odd for a sweeper, but it really helps) After a few Quiver Dances, Volcarona is unstoppable.

The only thing that kind of sucks is that there are many Pokemon that resist both of it's STABs. So Volcarona can easily get walled.

 

Eris (Hydreigon) @ Choice Specs  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Dark Pulse  
- Draco Meteor  
- Flash Cannon  
- Flamethrower 

 

And finally, the dark dragon herself, Hydreigon! An excellent wallbreaker, and another Pokemon that doesn't need much explaining. Timid nature is so it will get as many outspeeds as possible. It also really, REALLY hates fairies, and having Flash Cannon unfortunately doesn't help much.

I know that my team is very far from perfect, and that's why I could really use some suggestions to help me. Since you aren't allowed to change Pokemon or Moves, I kind of want it to be the best it can be from the start.

0

Share this post


Link to post
Share on other sites
On 1/5/2017 at 7:37 AM, Korvpizza said:

Okay, so I haven't done any competitive battling in forever, but I saw this and thought it would be fun, so I threw a team together and started battling. But I could really use some other people's input to make it as good as it could be!
 

  Hide contents

Earth (Slurpuff) @ Sitrus Berry  
Ability: Unburden  
EVs: 4 HP / 252 Atk / 252 Spe  
Adamant Nature  
- Belly Drum  
- Play Rough  
- Drain Punch  
- Return
 

My favorite Pokemon, and an amazing (But situational) sweeper! Slurpuff really only has one strategy, but it's so good it's hard to pass up. The plan is to use Belly Drum, and then eat the Sitrus Berry, which gives back some HP and activates Unburden. Now Slurpuff has double speed, and FOUR TIMES ATTACK. It's honestly ridiculous how good Slurpuff is, and as long as it's checks have been taken care of Slurpuff essentially becomes a "Press here to win" button.

However, it does have trouble setting up, and even if it does, it can still be taken care of by priority. (Having a Tapu Lele would have been nice, but alas, no legendaries.) But if it's given a chance to set up and all it's checks are dead, it can turn entire games around.

 

Halley (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

 

Azumarill is lovely, it's a great revenge killer and counter to plenty of things. It doesn't need much explaining, it just hits things until they're dead.

 

Centauri (Pinsir) @ Pinsirite  
Ability: Hyper Cutter  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Swords Dance  
- Return  
- X-Scissor  
- Quick Attack

 

The Mega of my team, and another amazing physical sweeper and revenge killer. It's attack is ludicrously high, and Aeriliate + STAB makes Return into a 183 base power move with perfect accuracy and no drawbacks. It's so strong that it can sometimes get OHKO's on neutral hits, and will almost always OHKO on neutral hits after Swords Dance. Quick Attack is also really strong, and makes Pinsir a great revenge killer. The problem, like Slurpuff, is that it is hard for it to set up since it can't take hits all that well. But if it gets one Swords Dance boost it can tear through entire teams, and not even priority can stop it. The only drawbacks are that regular non-mega Pinsir kinda sucks, so it always has to hold the Mega Stone, and it also very weak to Stealth Rocks, especially in Mega-Form.

 

Io (Tyranitar) @ Lum Berry  
Ability: Sand Stream  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Dragon Dance  
- Stone Edge  
- Crunch  
- Earthquake

 

Tyranitar is honestly in a league of it's own, for starters it's bulk is nothing to scoff at, and often allows it to set up multiple Dragon Dances which makes it a deadly sweeper. Also it has sand, which is nice for removing weather. Lum Berry is also a great item on Tyranitar, allowing it to shrug of burns, paralysis or toxic. Which are otherwise the bane of sweepers. Really, the only things wrong with it is that it's Stone Edge has pretty shaky accuracy, and the fact that Tyranitar is kind of slow, so even with one Dragon Dance it won't be able to outspeed everything.
And I also suppose it could potentially Mega Evolve if I give it a Tyranitarite, but Pinsir needs the Mega way more. I guess it will depend on who I'm facing.

 

Andromeda (Volcarona) @ Leftovers  
Ability: Flame Body  
EVs: 72 HP / 252 SpA / 184 Spe  
Timid Nature  
IVs: 0 Atk  
- Quiver Dance  
- Roost  
- Bug Buzz  
- Fiery Dance

 

Here it is, Volcarona, one of my all-time favorite Pokemon and the only special sweeper on my team. I believe that Volcarona is criminally underrated, as it's easily one of the best non-legendary Pokemon in the game, and the only thing really holding it back is Stealth Rocks. An acceptable flaw when you realise that Volcarona is the best Quiver Dancer and one of the best special sweepers in the game, with a signature move that makes it EVEN STRONGER. As long as there is no Stealth Rock, Volcarona can switch into a resisted special attack and set up from there, as well as recover any damage with Roost and Leftovers. (I know Leftovers seems odd for a sweeper, but it really helps) After a few Quiver Dances, Volcarona is unstoppable.

The only thing that kind of sucks is that there are many Pokemon that resist both of it's STABs. So Volcarona can easily get walled.

 

Eris (Hydreigon) @ Choice Specs  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Dark Pulse  
- Draco Meteor  
- Flash Cannon  
- Flamethrower 

 

And finally, the dark dragon herself, Hydreigon! An excellent wallbreaker, and another Pokemon that doesn't need much explaining. Timid nature is so it will get as many outspeeds as possible. It also really, REALLY hates fairies, and having Flash Cannon unfortunately doesn't help much.

I know that my team is very far from perfect, and that's why I could really use some suggestions to help me. Since you aren't allowed to change Pokemon or Moves, I kind of want it to be the best it can be from the start.

 

Hi! I dont have experience on competitive matches but seeing one obvious flaw (which you mentioned), 2 of your pokemons are 4x weak against stealth rock. I suggest including a pokemon who could atleast remove that entry hazard. A pokemon with magic bounce or a spinner and defogger would be IMO a great help on setting up your volcarona (because you have to waste a turn on roost to heal it to full health and you have to wait for another opportunity to set up quiver dance) and mega pinsir. Hope I helped :)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now