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Octavius posted a topic in Developing GamesFor anyone looking to create or update their own pokemon game, I have a large quantity of new/updated items, moves, abilities, pokemon evolutions, gameplay mechanics, and concepts for you to use. These are all meticulously balanced effects designed to fix current problems and overhaul the pokemon gameplay experience. Below are just a few examples of my ideas. Feel free to PM me or comment if you are interested in more. Consider me in any future projects you undertake and I would be glad to discuss my ideas with you. General: Freeze: Frozen Pokemon have their Special Attack halved and have a 25% chance each turn to be fully frozen, and thus unable to take action. (this synthesizes the pre-existing burn and paralysis effects and makes freeze much more interactive) Day Care: Currently, the Day Care automatically teaches your pokemon every new move they learn by level up and replaces old moves without the player's consent. This is very annoying, and can cause your pokemon to forget valuable moves you didn't want them to forget. Now, when you take a pokemon back from the Day Care, the Day Care Lady will prompt you by telling you that your pokemon has learned new moves in her care. You may then decide all at once what new moves you want to teach your pokemon after you take them out of the Day Care. Overgrow/Blaze/Torrent & Pressure: Removed from all starters and replaced with abilities that give each starter more of a unique identity (in addition to other balance changes for starters). Also replaced pressure on a number of legendaries, as well as reworking many legendaries to give them a more unique identity. Updated Items: Focus Band: Holder takes x.75 damage, but only when hard switching directly into an attack, or x.5 damage if the holder is below half HP. Grip Claw: Holder deals x1.3 damage to trapped pokemon. Wave Incense: Holder takes x.8 damage from neutrally-effective attacks. New Items: Terrain Boots: Holder is immune to entry hazards. Master Belt: Holder's Non-STAB moves deal x1.3 damage. Pure Herb: (Consumable) Fully heals the holder and cures their status after they use a 4th unique move without switching out. Updated Abilities: Symbiosis: After the user faints, heals the next pokemon switched in by 1/4th of the max HP of the fainted pokemon (applies before entry hazards). Anger Point: Raises the user's Critical Hit Ratio by 1 stage when an opponent uses a status (non-attacking) move. Unnerve: Makes the opponent unable to use any held consumable item and also prevents them from eating leftovers. New Abilities: Relentless: User damages pokemon switching out for 1/8th of their max HP (rapidash, primeape, dodrio, etc). Indomitable: User takes x.5 damage from moves with a base power of 100 or more (tyranitar, aggron, bastiodon, etc). Buzzkill: If user faints, resets all of the opponent's stat boosts (pinsir, wigglytuff, golduck, etc). Updated Moves: Razor Wind: Now flying-type and executes in one turn. Worry Seed: Now becomes an entry hazard that changes the ability of every pokemon switching in to insomnia (does not affect grass-types). Vicegrip: now 80 base power and traps opponents. Aqua Ring: Now heals the active pokemon by 1/8th of their max HP at the end of each turn. Lasts for 5 turns. Aurora Beam: Now 50 power, 90 accuracy, special; has a 70% chance to raise the user's Special Attack one stage. New Moves: Shock Treatment: electric-type, 80 power, 100 accuracy, physical; suppresses the opponent's ability. Cannonball: steel-type, 60 power, 90 accuracy, special; replaces the opponent's held item with an Iron Ball (or gives them one if not holding an item). Rejuvenate: fairy-type, status; heals a non-active party pokemon by a flat amount equal to 1/3rd of the user's max HP. Pestilence: bug-type, 120 power, 100 accuracy, special; reduces the user's Special Attack and Special Defense by 1 stage after use. Necromancy: ghost-type, x power, 100 accuracy, special; x = 27 multiplied by the number of fainted pokemon in your party. New Pokemon Evolutions: Parastrain: (use dusk stone on parasect) Bug/Dark with Poison Heal/Effect Spore/Damp 75 HP, 115 ATK, 85 DEF, 80 Sp. ATK, 85 Sp. DEF, 40 SPE 480 BST Rumbell: (use shiny stone on Chimecho) Psychic/Electric with Levitate 95 HP, 60 ATK, 90 DEF, 105 Sp. ATK, 100 Sp. DEF, 80 SPE 530 BST Philosiphowl: (from Noctowl at level 40) Psychic/Flying with Insomnia/Keen Eye/Tinted Lens 110 HP, 55 ATK, 71 DEF, 94 Sp. ATK, 106 Sp. DEF, 81 SPE 517 BST Previous Pokemon Changes: Luxray becomes Electric/Dark and has its Special Attack and Speed switched. Dragonite becomes Seraphair, complete with new art patterned after Dragonair, becomes pure dragon-type, and gets Cloud Nine instead of Inner Focus. Wailord gets multiscale instead of water veil, evolves at level 50 instead of 40, and both Wailmer and Wailord gain +15 Speed. New Field Effects: #--------------------------- Imperial Palace [IP] --------------------------------# "All hail her Imperial Majesty..." * Embargo lasts 8 turns * Frisk lowers the opponent's Accuracy * Imprison and Pursuit deal Super-effective damage to Dark types * Track Down does 1/4th Max HP (from 1/8th) * Pokemon with Overcoat take x.75 damage from neutrally-effective attacks * Battle Armor raises both Defense and Sp. Defense on switch-in * Items cannot be stolen * Foul Play always fails * Stockpile heals for 1/8th Max HP * Substitute and Swords Dance have Priority +1 * Entrainment makes the target's ability Truant * Frustration always hits with max power * Torment additionally damages the opponent at the end of each turn for 1/6th of their Max HP * King's Shield protects against status * Beggar's Cup and Leftovers items are confiscated * Heal Order restores 66% Max HP (from 50%) * Harsh Rod's damage becomes x1.5 (from x1.3) * Guillotine becomes a 100 power, 100 acc physical Steel type move with a high Critical Hit Ratio * Pokemon with Serene Grace and Queenly Majesty deal x1.25 and x1.5 damage, respectively * Infiltrator, Magician, and Illusion increases Evasion on switch-in * These moves increase in base power x1.25: * Take Down Punishment Assurance Judgment Noble Roar Attack Order Round Uproar Sacred Sword Secret Sword Saber Strike * These moves increase in base power x1.5: Pursuit Power Trip Rage * These moves increase in base power x2: Pay Day Imprison Justice Hammer Disarming Voice * The accuracy of these moves becomes 100: Take Down Cut-in-Two Light of Ruin Saber Strike * The following moves' and abilities' stat-changing effect is amplified: * Competitive Defiant Captivate Justified Defend Order Confide Leer Iron Defense Riot Shield Barrier * Nature Power becomes Sacred Sword * Camouflage changes the user's type to Steel * Secret Power may lower Attack
Throughout the Pokemon games a good amount of time is usually spent traversing from route to route. We've had a great number of different routes, from marshlands, to deserts, to water, to volcanos, to empty spaces(looking at you Kalos route 1 and 13) Some ideas Game Freak still hasn't made, like a route in space. What are some of your ideas for new routes?
So it's been forever since I posted one of these episodes but I've finally had some time to write again and why not continue the story I love to write. Thanks game for existing. That was pretty cool. So story picks up from episode 9 obviously. Refresher? Sure. Justin and co went to fight Pulse tangrowth, split into teams, Blaze is fighting team magma back at the garden episode ends on a trailer line. Here we go with the aptly named episode 10..... "What did I miss?" ExT. seacrest's garden Its night time and most of the Pokémon are sleeping. Seacrest, Blaze and Soldier are tending to the wall. Lucky is trying his best to help but isn't tall enough to assist. Soldier kneels and signals for the young egg to sleep. He pouts but ultimately follows his father's direction. Seacrest You boys can sleep, I don't mind doing this alone. Blaze caws in opposition and Soldier quietly remains focused on his task. SEACREST Didn't think you'd listen. Nancy walks over to the group. Nancy I spoke with Ame, she'll be sending over a team of workers to do some repairs and reinforce the wall. SEACREST You'd think it was made of kindling at this point. NANCY Perhaps you should get some rest. SEACREST Yeah. You going home now? NANCY I am. SEACREST Blaze come here boy. NANCY This isn't necessary. Blaze joins the two. SEACREST Walk Nancy home and come right back. NANCY I'll be alright. SEACREST Nancy its been a long day and those thugs are out there. Let's just be safe. She looks at Blaze's ready face then to Seacrest's worried expression. NANCY Very well. Blaze- Nancy gestures for Blaze to follow her. NANCY Good night Seacrest. SEACREST Goodnight Nan. Nancy and Blaze leave. Seacrest walks over to Soldier. SEACREST You can get some rest. Someone will come in the morning to take care of this. Soldier nods then goes over to his sleeping child and sits with his legs folded around him like a cradle. After a few moments Seacrest gives Soldier a blanket that he uses solely to cover Lucky. SOldier extends his arm out to shake. Seacrest does so slowly. He then sits down next to the two. SEACREST Thank you for earlier. Solider drops his head. SEACREST No... It makes sense to want to take someone like him out. But these gangs wont fall without the police coming back. For now- Cut TO: ExT. desert Soldier, Lt Surge and Soldier's partner General Daniel Rush, a tall extremely muscular man with an automatic strapped to his back and traditional military garb. Soldier has bandages drenched in blood all over his arms and torso. G.Rush Let's stick to the defensive. You got a bad habit of attacking the leader bud. Lt.Surge Kid ain't stupid. End the leader and the rest fall to pieces. Besides pipsqueak saved all of our shit. So... Rush steps close to Soldier and extends his hand. CUT TO: ExT. SEACREST'S GARDEN Soldier looks up and shakes his head as if exiting a daze. SEACREST I said thank you. Soldier looks and sees Seacrest's hand. Soldier cracks a smile. ExT. obsidia Park The action continues here from last episode's endpoint. Justin and Luxcalibur are homing on the plant and metal monstrosity that sits at the epicenter of Obsidia park. As the two get within attacking range of the monster Tangrowth they are separated by a rampant vine that propels Luxcalibur back towards the group of trainers, Justin continues forward and lands directly at the eye of the storm. Justin Hey... Justin flourishes the glass in his hand and just as he is about to lunge it at the plant's eye several tenrills all come crashing down on him but a flash of green pulls him out of the way at the last second. After a moment he realizes he's next to Florinia, Amaria, Cain, Venasaur, Muk, and Kingdra. JUSTIN Thanks Flo. Florinia You're welcome. I do wish that you'd take some form of caution when attacking opponents. JUSTIN Flo cmon where's the fun. HOLY SHIT IS THAT CAIN?! Cain Would love to banter but now's not the time for jokes. JuSTIN Ha. CaIN Muk keep the screen up on Venasaur. JUSTIN And... Uh... Who's the lady in blue. Hi, Justin Weyland Terrorist fighter. CAIN Literally couldn't of picked a worse tree to bark up. Amaria Or time. JuSTIN I mean, what's the worst that could- One of the tentacles swoops Justin up and slams him several times into the ground and throws him at the guardrail at the edge of the park. AMARIA This is the talented back-up Rini? CAIN I thought he'd be good too. Looks can be deceiving huh? Justin's head is down but one hand is on his ear and the other is shaped into a gun that points at Tangrowth. JuSTIN 3...2...1... Bang... At that moment. A bolt of lightning slams down and stuns the plan monster momentarily. JUSTIN Sorry guys figuring out if my spine still works can someone else kill it? Every directs their attention back towards the weakened Tangrowth. AmARIA Kingdra ICE BEAM! JuSTIN Yo Cain. Poison gas this place. CAIN That wont hurt- You're not bad Justin. Justin chuckles and coughs up blood. JUSTIN Oh Arceus.. it hurts to laugh. CAIN Poison gas. A smog covers the battleground. The group is all seen with gas masks covering them even the non-poison Pokémon. Luxcalibur makes his rounds to point everyone in the right direction. JUSTIN Lux HIT IT HARD! The forest Pokémon roars and the gas clears the area Luxcalibur is nowhere to be found but it is holding the young Panchams it kidnapped from their parents. Justin leaps from behind the Tangrowth dropping an empty bottle of moomoo milk and snatching the two cubs from the tendrills. JUSTIN Hey. You got about 10 seconds. Justin runs past everyone, kissing Florinia on the cheek before he plunges into the underground. Florinia turns from the group. FLORINIA Still a poor choice of trees. InT. obsidia depths Victoria, Embroar, Scrafty and the Pangoro crew are fighting in the now lit tunnel where a creepy eye covered in moss swings tendrills at the heroes. Victoria Justin. You're okay. JUSTIN Only a few broken bones. VICTORIA Are those the Pangoro children. JUSTIN Yeah so. The lead pandas take notice of their now safe children. JUSTIN Time to go all out boys. Purple fluid leaks from the ceiling. The Pangoros and Scrafty begin ruthlessly beating on the eye of the storm that is the Tangrowth's underbelly. The ceiling is broken in by vines and Justin is pulled up by Venasaur and flung towards the heavily weakened monster. JUSTIN Thanks V. YOU BOYS DOWNSTAIRS BETTER BE READY. The Pokémon underground unleash a flurry of punches and Justin follows suit and begins violently beating down on the main body of Tangrowth and eventually it is knocked out of its PULSE form. Justin crosses his arms. JUSTIN Everyone step back. The team underground exits the monster's nest and the trainers upstairs all run to the park's edge. JUSTIN Here's a real monster's technique. Several tendrills all begin to crash down on Justin mimicking the beginning of their fight. JUSTIN Thunder. Lightning strikes the field around him. JUSTIN Thunder. More lightning strikes the ground. JUSTIN THUNDER! Just before the attacks land a violent crash down of several lightning bolts all scorch the ground and burn away the violent overgrowth. Many plants around the city are destroyed. Finally the body is violently electrocuted and burns away as well. Luxcalibur falls from the sky and lands on the PULSE machine in front of Justin. JuSTIN Thunder cat..... hoooo... Luxcalibur wags his tail. Justin walks over to the trainers in time to see Victoria and company have made their way above ground. Luxcalibur sits behind Justin and stands to rest on Justin's shoulders. JUSTIN So guys, as much fun as it would of been to solo that sin against nature I am very much glad I had a team to work with. That said... WHAT THE FLORGES WAS THAT THING A stange hooded figure steps outside from a decrepit shed. Zel (Eve) PULSE is the proper designation for the creature you just witnessed fight. Cain How did that shed not get destroyed? JUSTIN Professor Oak the Science Folk says its Tangrowth. Zel (ZERO) That hasbeen fool has no idea what power we're dealing with. ZEL (Lumi) I.. ZEL (ZERO) No one cares Lumi JUSTIN This is... CAIN Unsettling. VICTORIA Who are you? Justin whispers in Luxcalibur's ear and he gets off his shoulders. JuSTIN Yeah you umm... Evildoer? FLORINIA They killed well over a dozen people in the last 6 hours alone so yes. This person is well within the boundaries of evil. JUSTIN Makes sense since that eyepatch guy is right behind them. ZEL looks behind themself, Justin takes this moment to jump up and Luxcalibur uses his tail to fling him powerfully towards the individual. Justin throws a punch but goes through a hologram and punches a hole in the PULSE machine effectively shattering his hand. ZEL looks confused at Justin's attack. ZEL (EVE) That was a wise distraction. You've given us much to think about Reborn leaders and slightly gifted trainers. JUSTIN (scoffs) Slightly? AMARIA You will never win Meteor. ZEL (ZERO) We'll see girlie. We will see. The hologram disappears. AMARIA I'm sorry Cain, didn't mean to drag you into this. CAIN No sweat. Always fun thwarting evil and what-not. AMARIA I have to report to Ame. Rini you okay?