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VitaniDaReal

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  1. this is probably a long shot but I think Krabby can learn surf.
  2. Heh. Not many people think inflicting burns on a Sp.Attack happy type is a good idea, but it seems like it paid off nicely in the end.
  3. Psychic terrain does affect only hex as far as ghost type moves go. The battle is also ridiculously easy because of taunt alone so maybe you guys are overhyping the puppeteers too much :/...
  4. I noticed that once the party at Amber's is over this particular audino trainer dissapears leaving a 15 levels gap between the one in Kakori village and the one in West Gearen. Am I doing something wrong here? TIA
  5. So midday form wins by a long shot Would it be fair to say I'm interested in this no guard niche of the night form? My rockruff had steadfast to begin with ...
  6. Topic. Started an Intense run and got one at level 24 already. I'm trying to decide which one to go for based on community guidance Post your thoughts if you'd like.
  7. Story Best: Sheridan Village (The mysteries of Keta) Even with Aelita's meddling, I still never understood why Keta did the things he did, such as tributing his whole village to Team Xen or never listing Aelita as his bloodline descendant, but at the very least, attempting to find out carried me through the rather lengthy sequence of Sheridan Village Worst: Blacksteeple (Aelita's torturing) Probably a personal opinion, but I just didin't like how the overall response from the group to Aelita's torturing was: "Oh well, let's just poke holes on the sides faster, we were gonna hit something anyway but now we have a reason" Felt kinda passive for a life threatening condition. Characters Best: Tesla Even though she's part of the Elite 8, she can find it within herself to raise orphans down on their luck. I found that kinda cool Worst: Melia I just can't help but to dislike how long she victimizes herself for the early game events and how entitled she seems to be growing over time because of them and the longer she's allowed to keep going like this, the more awkward that wake up call event is going to be, for everyone. Map design Best: Marble Mansion Even before the visual upgrade, I always find myself fooling around in every room of this place trying to dig out whatever secrets I could find, giggle times for me Worst: Amethyst Cave The reason why I pick Amethyst Cave for this is because of how early game it is, yet it teases you with all these unreachable areas that require up to 7 badges to explore, meaning of course, that you will be coming back, several times, and from places as far as Kristilline town just to see what was on the other side of that rock climb path *coughaprilsubquestcough* Side-quests Best: West Gearen (House Sit!) Described as a boring mission. Sakitron will show you why that's not the case. Worst: Code : Feris Or better known as the Nancy/chandelure sidequest. You take on the rift chandelure right after nancy's team of moonblasting fairies. No chance to heal. Annoying -3-... In general Best: Plot weight Since Rejuvenation has 16 gym badges instead of the standard 8, it gives itself enough time to craft a well made story. Some characters may or may not be likable at first but well, we're still 5 badges + the league away. I'm sure we're all in for good surprises Worst: Reward system vs Difficulty spikes ratio This is a difficult topic, but one that should be addressed. Recent forum activity may have spoken of this before I did, but some sentiments are shared. As you progress with the story, and with boss fights becoming harder and harder (bosses with access to late game, mold breaking movesets and mega evolutions) the feeling that you don't have as much as you would like to have to fight back with becomes more and more palpable. You're hit with Earthquake as soon as the fight for the third badge rolls in, Ren's team bringing in egg moves into the plate right before the fight for the fourth badge, Erick/Flora-in introducing their access to mega evolutions at the ninth or tenth badge (possible Amber too on intense runs) and your biggest weapon in the fight against the puppeteers is...the taunt TM and only if you deviated from the train after you get strength from Krystal to pillage an abandoned manor in the middle of a forest. What I mean to say is...why do rewards feel so underwhelming? I'd like to add more rankings to everything in particular but that would take me more than I currently have available maybe another post if I can
  8. So as I was playing around with random TM compatibilities, I was like eh, imma just check real quick if the Incinerate TM can be taught to some of the mons I have: So how can I get the Incinerate TM to work? Just wondering
  9. oooh it's given to you Does it work if I just go to route 2 and back for it?
  10. Since your greninja knows smack down and your Krookodile can learn it too, on top of knowing crunch. It's probably safe to sub out Lycanroc for Rowlett.
  11. Thanks! I was thinking about Arcanine for fire type. Also Is Manectric only accessible after GDC? I considered this but I absolutely dislike its subpar speed. Regarding poison type moves, you get access sludge bomb and sludge wave when you get magma drift Some of them are handy, but the list of said mons isn't that large anyway so I'd rather widen my search scope Thanks! I'll keep these close in mind Heh, can you even catch Yvetal? Nice suggestions btw I actually ended up dropping electric instead (only actually kept a zebraika because of lightning rod and only until Erick). Why? Discharge effs up my own team in double fights and volt switch is absolutely terrible for the fight you have to go through to get it. Ground Type: I had a Camerupt with me on my normal run. Ended up helping more than I expected even with it's awful speed/defenses Fighting Type: I had a Hariyama on the side waiting to sub in should I ever needed him. Was never part of my stamem because I had already a camerupt bringing the whole team down in the speed department. Fairy: I kept a Ribombee close with me at all times because I thought she would help at the 10th badge. Ended fighting flora instead lol Dark: Yes and no. The only times dark type moves can shine, the field cripples them. It might be okay for the resistances but the amount of mons randomly showing up with superpower is disturbingly high to even bother with this. Thanks for helping me out with ideas
  12. I find them a lot during the day. But about their actual rarity. I don't know P.D: You may want to have a heart scale at the ready since you'll need to manually re teach stomp.
  13. pssst... guys What happens with douse happens with incineration as welll. Just my two cents for now.
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