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  1. Rock smashing the pillars in valor mountain does not work with the HM replacement for rock smash. Issue seems to hold for all of the rock-smashable pillars in valor mountain. I had to teach one of my pokemon rock smash to make this work.
  2. Substitute seems to not be working. Pokemon without infiltrator who are not using sound-based moves seem to be able to hit right past my substitute on multiple occasions. The attached screenshot shows my blissey being hit despite having a substitute up.
  3. [Spoilers] Adrienns volunteer help please~

    Alternatively, here's a (crudely made) list:
  4. Mega evolutions

    Mega evolutions seem to make online battles freeze on 'waiting...' between turns when used. I have encountered problems in four seperate occasions: 1: I used a mega pinsir. After quick attack from mega pinsir against the opponent's (weakened) porygon-Z, their porygon-Z fainted for me, the battle afterwards remaining stuck on 'waiting...'. My opponent told me that my pinsir did not mega evolve and that porygon-z survived the attack. 2: My enemy used a mega glalie. It did not mega evolve from my perspective. I took it out from my perspective. Opponent reported glalie properly mega evolving and taking out my pokemon. Both my pokemon and my opponent's turned level 100 after we ended up closing reborn. 3: I used a mega pinsir. A return against enemy's amoonguss took amoonguss out from my perspective. From my opponent's perspective, pinsir did not mega evolve, amoonguss lived and pinsir got effect spored. Attached screenshot shows the screen on which the battle froze from my perspective (Screenshot 1). 4: Fought against someone to test whether use of megas is linked to knocking out a pokemon or not, using a mega pinsir myself while my opponent did not use any mega evolutions. My pinsir appeared as a normal pinsir to my opponent despite mega evolving pinsir. Swords dance from mega pinsir turn 1 and opponent's chandelure using trick room did not break online functionality (screenshot 2). Switching out my mega pinsir while the opponent kept chandelure in did not break functionality either. 4, continued: Switching mega pinsir back in still made my mega pinsir appear like a normal pinsir to my opponent (screenshot 3). Quick attack against opponent's chandelure did damage from my perspective (aerliate), but not from opponent's perspective (screenshots 4 and 5). Knocking chandelure out with return from my perspective (but return having no effect from my opponent's perspective) broke online functionality (screenshots 6 and 7). Mega evolution seems to not report from the opponent's perspective. Mega evolutions also seem to break online functionality when a pokemon is knocked out.
  5. Pokemon Spork Episode 4.5 (13th gym)

    My bad! I forgot about the weakness policy. That's a consumable item though. As you pointed out about held items, I don't feel that it really stacks up to items such as life orbs, leftovers and assault vests. Brutus's golisopod was one of those golisopod I'm referring to, but I recall encountering another trainer's golisopod (I think at the market) who also did not switch out after being weakned. I don't think they had a sitrus berry?
  6. Pokemon Spork Episode 4.5 (13th gym)

    I finished playing the newest version just now. I really enjoyed all of the added battles and added pokemon. I also like that you covered the explanation behind ultra beasts. God bless life orbs in this version as well. One part in particular struck me as strange: I also noticed some more strange things happening in and out of battles. I'm not sure if these are bugs, but I'd like to report them anyways: I'm looking forward to episode 5!
  7. Pokemon Spork Episode 4.5 (13th gym)

    I just finished playing episode three and a half and really enjoyed it! I really love the free starter choice aspect, allowing you to choose your favorite or just straight up overpower your opposition from the start. In my opinion, this adds a great deal of replayability due to the current lack of availability of some pokemon outside of starter choice (r.i.p bagon line), as well as the ability to play some pokemon early. The ultra beasts seem a little out of place to me though, arguably being comparable to legendaries. The difficulty also strikes a nice balance between the normal pokemon games and the more difficult fangames. Gym leaders do pack teams of 6 pokemon and rival/villain battles are more challenging than normally, but require no team changes or clutch strategies unless one is poorly prepared. I found the first gym much more difficult than all subsequent ones, though. Lack of time to prepare on my part and the use of non-evolving pokemon by the leader in particular contribute to this. (Do I need to spoiler tag this?) I noticed a few potential bugs: All in all this is a great fangame and I'll be looking forward to future releases.