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BushyTheBushSpirit

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  1. no rush or pressure or anything, but do you plan on releasing the USUM sprites when they're done, like you did with the SuMo sprites? I'm anxious to see the new shinies, but that can obviously wait
  2. passing grades in all seriousness though, all you need is some duct tape, WD-40, and maybe a screwdriver and passing grades
  3. ^ Can confirm (although they were .png files, not .jpeg files). @Fantastic Mr. Fox is an amazing spriter: I honestly didn't even notice the sprites got redone, since I just copied over my old Battlers folder (I have some custom sprites in there that I wanted to keep, but didn't feel like going through the whole folder to pick them out). Nice work, Jasper, I'm glad this change got pointed out to me. Actually, I'm REALLY glad this got pointed out, because until now I had absolutely no idea know that Ame took my advice for fixing regular Silvally-???'s sprites. Senpai noticed me! Even if Senpai did alter my design a little... Yeah, but EVERY Silvally form has a custom sprite for its shiny. It's a Silvally thing, not a ???-type thing. Yes, the Synthetic Seed in Glitch Field does make the user ???-type, in addition to raising its Defense and Sp. Defense. I would assume that this even applies to Multitype, since Arceus can't hold both a Seed and a Plate at the same time. However, using Silvally in a Glitch Field forces it to be ???-type, overriding any Memory it's holding, and regardless of whether it has a Synthetic Seed. The logic behind this was that Silvally is a synthetic Pokemon whose type depends on technology, so the Glitch Field causes Silvally itself to glitch out. The same idea also happens with Silvally in a Holy Field: Silvally is automatically made to be Dark-type, because Silvally was made with science, and science contradicts religion ("science is evil"). However, in a New World Field, both Silvally AND Arceus will change to a random type (except ???-type) each turn, regardless of held item.
  4. You don't overwrite it. In case anything goes wrong, you want to be able to go back to the unmodified version. Step 1: Find the original script. It's called Scripts.rxdata, and it should be saved under Pokemon Reborn\Data\ Step 2: Rename the original script. Literally any other name, such as "Scripts1.rxdata," "Scripts original.rxdata," or even "I LOVE AME.rxdata," will be fine, since the game only checks files with the exact names programed in it. Just make sure the name is something you'll recognize later. Step 3: Save the new script as Scripts.rxdata in the same exact folder. Now the game will read that file instead of the original. If you're switching to the Select Weather mod in particular, there's also a Mods\ folder included in the download. Do NOT change the name of this folder. This is where the actual changes are stored. You'll also need to save that folder (as in the folder itself, not just its contents) in the Data\ folder. Each mod is a separate file within the Mods\ folder, so you can just delete whichever ones you don't want to use (there's a file Readme.pdf included that explains what each mod file does). NOTE: just like you kept the original script as a backup, it's also generally a good idea to make backup copies of all of the mods (especially if you plan on removing some of them). You can save the backups literally anywhere EXCEPT the Data\ folder, but I would recommend leaving them somewhere nearby that you'll know where they are. After that, you'll all set! Just boot up the game, and the mods will be ready waiting for you.
  5. Taka's a bitch but I'm sure a Spinda would do it perfectly if we gave it a chance
  6. (Ignore this first part, it was before I did some extra research. I just don't want to erase the evidence completely.) It looks like it should be possible to implement. The coding currently includes a measure to make sure Pokemon never show up as shiny in the Pokedex (presumably to make guarantee you can still see the non-shiny form). My guess would be that this could be implemented by getting rid of that one line and then adding a few more lines of code, but as I said above (in the part I said to ignore), I'm not very familiar with the language. Do you really want to have to scroll through up to 56 different forms of Unown though? I'm pretty sure Ame has said several times that she has no intention of adding that feature to the game. So sorry, but it looks like you'll just have to stick with the mod.
  7. To expand on what @Zane0144 and @keltena said, I've seen a lot of talk that all of the branched story lines will ultimately give you more or less the same results in the end. How you get there might vary, but really I don't envision a final E19 release where one branch has you take down Lin and save the day, while the other has Team Meteor bombing the Pokemon League so you never even get to challenge the Elite Four (very extreme examples, but you get the point). So for all of the story lines to converge, the paths that had less story thus far will likely have some more story to them than the others in the last two episodes so that they end up in roughly the same place.
  8. the Charmander line is now available by using a Super Rod in the lava crater at the top of Pyrous Mountain. for whatever reason, Ame decided to make you able to fish in lava. apparently Super Rods are heatproof
  9. I know, that was meant to be a joke. I haven't seen any complete walkthrough like that yet, but someone could easily just make a new thread for it without the devs needing to get involved at all
  10. while we're at it, maybe that feature from gen 3 games where pressing Select (or Shift for Reborn) in your PC makes the hand yellow instead of white and lets you swap Pokemon faster? as someone who keeps their PC ridiculously organized, this would save a hell of a lot of time EDIT: just to be clear, this is the same feature that also lets you move more than one mon at once, and that's the part that that would be really helpful to me. idk if that would be hard to implement, but at least the faster swapping would be nice
  11. don't get me wrong, I absolutely love the Terra that made it into the game. but real talk though.....
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