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Tankenka

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  1. Hi everyone! Here is a project I've been working on every now and then in the past years. It's my first experiment and it's still growing. It's a customizable monster catching&training game based on GPS for Android, a free app you can find on Google Play. It works with any fanmade data pack containing all the data for a set group of monster, and the main one fans have spent time on is the Pokémon data pack, which is why I'm here. It's very light and doesn't use internet connection at all (after you've downloaded a data pack), which is good news for the battery since gps alone already drains a lot. You can find communities of players for the game on Reddit and Discord, more than 10.000 downloads, 4.2 rate on google play, and lots of users played it for hundreds of hours already, catching hundreds of monsters near their homes and sharing their stories online (which made me really happy). Just a quick note: this game was not created as a competitor for Pokémon GO at all, since concept and development started in 2014 and way before GO announcement, and as you can see below, the mechanics are a lot different and more inspired by pokémon games and anime. But even if I see them as different games, people like to compare them, so here are some reviews the game has received in just the last two months: Game screens Route photos The basic idea is that through the game, the entire real world is composed of regions and routes, and every route is a habitat for a different family of monsters. The common sense for most mechanics was inspired by the pokémon anime, more than the games. Also, this is a game to be played while you're outside, in a matter of seconds. You won't find the depth of canonical pokémon games, because it would take too long to play, and because it must remain generic enough to be adaptable to non-pokémon sets. An important keyword is, EXPLORE. This game's goal is to encourage you exploring, going around outside and discovering new places and things. A brief summary of pokémon-like mechanics: - Levels between 1 and 100, and level ups by battling and earning exp - 8 gym leaders + Elite 4 + Champion to beat in each region - Type advantages - Different personalities - Rare legendaries and shinies - Walk with eggs, warm them with warm monsters, and then hatch them - NPC Trainers that become stronger every time you beat them - Music changes when the route changes - Evolutions through levels, evolution items, happiness, trades - Different forms depending on item held, hour, season, etc. - Bluetooth trades to exchange monsters with other players - Manageable boxes - Nicknames - Trainer card with your data - TMs to be learned (though moves are always just generic typed moves) - Gyms can be confronted in any order and the leaders use different teams depending on your current state - Some mechanics specifically oriented toward obsessed shiny hunters Here is the link to the page on google play: https://play.google.com/store/apps/details?id=com.tankenka.gms Requires android 3.0 or higher. Details on the game's mechanics (NON-UPDATED stuff here, read the in-game guide instead): I consider this a prototype anyway, and I dream of turning it into a more professional and complete game in the future, if I get to find skilled people to work with. I really hope you have fun with it. As I said ANY set of monsters can be made into a data pack for the game. If you want your set of fakémon, or digimon, or monster hunter monsters, or characters from fire emblem or undertale, animals, bugs, dinosaurs, you can do it, any large set of creatures is perfect for it, and I will gladly help you create it. I think the Fakémon option is particularly interesting, because they can also be used to promote an artist work or a fangame. Also for a generic fakémon data pack, with artworks made by lots of different artists, I can add some content in the Dex screen so that the name of the author can be found, along with a link to their website/gallery. Ask away if you have doubts or difficulties. Thank you!
  2. Update 0.10.2.1 Many little improvements: - Monsters from the 4 neighboring routes can appear sometimes during your wild hunts - Icons of the neighboring routes will appear at the borders, if you already visited them - Catch items and npc trainers do not respawn daily anymore... they respawn EVERY 2 HOURS - You can sell items in the shop - Items grabbing ranges (normal and boosted) have been slightly increased - Some bug fixes Remember to do a backup every now and then, just in case
  3. Yeah the system for gps is a bit different here, I need to improve it :/ Try it outside and it should be ok, it's a game meant to be played outside anyway.
  4. Did that happen indoors? The signal can be too weak inside buildings.
  5. Thanks! I feel very unlucky for finding myself in a 'competition' with an official game. They're very different, but explaining that to people has been extremely hard for now.
  6. Hi everyone! Here is a project I've been working on every now and then in the past years. It's my first experiment and it's still growing. I'm here to present it to you following a friend's advice. It's a customizable monster catching&training game based on GPS for Android, a free app you can find on Google Play. It works with any fanmade data pack containing all the data for a set group of monster, and the first one available is the Pokémon data pack, which is why I'm here. It's very light and doesn't use internet connection at all*, which is good news for the battery since gps alone already drains a lot. (* except when you download the data pack at the beginning, of course) We have communities of players on reddit and pokecommunity, game downloads are nearly 700 as of now, and lots of users played it for hundreds of hours already, catching hundreds of monsters near their homes and sharing their stories online (which made me really happy). It has just got out of beta, that's why the rates are few for now. Just a quick note: this game is not related in any way to Pokémon GO, concept and development started in 2014 and way before GO announcement, and as you can read below, the mechanics are a lot different and more inspired by pokémon games and anime. So I personally don't see them in competition, you can like and play both of them, no need to just choose one. Give this post a read and you'll see how different they are! Here is the link to the page on google play: https://play.google.com/store/apps/details?id=com.tankenka.gms Requires android 3.0 or better. The basic idea is that through the game, the entire real world is composed of regions and routes, and every route is a habitat for a different family of monsters. The common sense for most mechanics was inspired by the pokémon anime, more than the games. Please keep that in mind while reading. Also, this is a game to be played while you're outside, in a matter of seconds. You won't find the depth of canonical pokémon games, because it would take too long to play, and because it must remain generic enough to be adaptable to non-pokémon sets. An important keyword is, EXPLORE. This game's goal is to encourage you exploring, going around outside and discovering new places and things. Details on the game's mechanics: Screenshots: Of course there is still a LOT to improve, so updates will be frequent, but it's fairly playable already, and I really hope you have fun with it. Some brief information on what could come next: As I said ANY set of monsters can be made into a data pack for the game. If you want your set of fakémon, or digimon, or monster hunter monsters, or characters from fire emblem or undertale, animals, bugs, dinosaurs, you can do it, any large set of creatures is perfect for it, and I will gladly help you create it. I think the Fakémon option is particularly interesting, because they can also be used to promote an artist work or a fangame. For a generic fakémon data pack, with artworks made by lots of different artists, I can add some content in the Dex screen, so that below the species name, type and power, a player can also find the name of the author, and a link to their website/gallery. Ask away if you have doubts or difficulties. Thank you!
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