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Sejiren

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  1. Thanks for making my favorite Pokémon game, I had a blast.
    image.png.9e52582bc9b909aa957b2c88e986c250.png

    1. Dark Legend

      Dark Legend

      Nicely done.

  2. Not gonna lie, I just recently had that exact error in my master's thesis project. Good thing nobody noticed but me, but I was still embarrassed about it.
  3. I personally like Fairy types a lot, they are quite diverse in their secondary types, at least for them it seems more noticeable to me. Water could make for an interesting start with the first two gyms and the Pulses in the early parts of the game. But really, every type is fun to play with, having so many options to choose from.
  4. Finally have fun with your fairy run then, good night.
  5. Okay I don't know what's happening now. The interface keeps freezing on me, so I first have to do an action and cancel to move the cursor and then I'm getting a trade window with your Sylveon. Does it crash only on trade?
  6. Okay I have the trade window open again, you were about to trade away your Sylveon.
  7. Sure, you can also get the Mawile. Just catch 2 more Pokémon
  8. Okay, I got everything prepared. Send a request to sejiren.
  9. Okay, so here is a save after choosing a starter (I got you the fairy one). The file size is quite a bit smaller, maybe that helps? Game.rxdata
  10. I guess so, if that fixes the problem that would be nice. Otherwise, the problem probably lies with the save file, in which case I could trade you the pokémon you need once you get to catching something.
  11. That is really odd, I tried to reload multiple times now with and without mods installed, deleting backup saves, but I can't reproduce the error. Are you using the 18.1 version of the game?
  12. No worries, I think I just forgot to disable a modded option again. It should work now. Game.rxdata
  13. Simply move it to your Saves folder. If you are on Windows, it should be in your User\<username>\saved games folder or something of the kind.
  14. Okay it worked out without progressing, there you go. Let me know if that shoud somehow bug out the beginning. Game.rxdata
  15. Oh okay, I'll attach the new file in a moment. Edit: I'll need to progress until you actually have one Pokémon to add more, is that okay for you?
  16. Hey, I could offer any of these. Are you still looking?
  17. Thanks for the reply, that's really interesting. I guess with random moves, eventually I would have found a solution without running into space problems, albeit one that is completely impossible to actually do in game before the end of time I did think about proving the solvability of the game, but it's been a while since I did something like that. I know you can easily enough get to 5 correct columns by simple back-and-forth switching, and getting the last column in the right order (if not already so) can be done by switching out one of the tiles with an equal tile of the other square (happened in my own solution).
  18. Recently, I started a new playthrough and came across the wonderful puzzle in the Devon Corp. building requiring the Meteor ID. I took a good hard look at it and decided I didn't want to deal with that, so I asked myself: "Could it be possible to brute-force that?" Just so you don't get your hopes up, the short answer is "no" and also this is not a guide to actually solve the puzzle. The long answer requires some math, so if you are not into that, this post is probably not for you. To explain the situation, the puzzle I talk about is set on a 3x6 grid with 3 rows and 6 columns. Every digit from 1 to 9 is found exactly twice on the grid. The goal is to fit two 3x3 magic squares into the grid with each 3x3 square summing up to 15 in each row, column and the diagonals, with the second 3x3 not having any same number at the same position as the first one. The setup looks like this (shout-out to Aboodie for uploading this screenshot in his Item Guide) : If all 18 slots contained a different number, there would be 18! = 18 * 17 * .. * 1 = 6,402,373,705,728,000 possible states for the grid. Luckily, each digit from 1 to 9 is present twice, so any combination of digits may be flipped to still give the same state. That is 2^9 = 512 combinations of digits, thus the number of unique states is 18! divided by 2^9 = 12,504,636,144,000 (unless I'm not thinking straight here). That is still a lot of states, too many to realistically check in a brute-force algorithm. But maybe, there are enough solutions to find to still justify a brute-force method. Unfortunately, as is explained here, there is a whopping 8 solutions per magic square, which is in fact one solution rotated 4 times by 90° and mirrored for every rotation. So even if it was possible after finding 1 of 8 solutions for one square to get 1 of 7 remaining solutions for the other square (remember, no duplicate positions), and the other way around for solving the other square first, we would be stuck with 7 * 8 = 56 solutions in total. Or to put it differently, 1 in every 18! / 2^9 / (7*8) = 223,297,074,000 states is a solution to the puzzle. That still does not bode well, but math never stopped me from wasting my time, so I put it to the test: I started a new Java-project and implemented data-structures for the different states of the grid, as well as for the sequences of moves that led to that state in form of a tuple (state, move sequence), since I want to know which moves to take to solve the puzzle in as little steps as possible. I implemented methods to rotate the states, rows left or right, columns up or down. I slapped a graphical user interface onto it to enter the initial state manually, a large text field to display the order of the moves, and a button to start the mayhem. The actual algorithm takes the initial state, puts it in a set collecting all visited states, a assigns an empty sequence of moves to that state. The sequence object is put into working queue. A sequence that is removed from the queue has its attached state rotated in every possible way, appends the move sequence with that rotation, and checks if the newly generated state is a solution. If yes, the solution is displayed, otherwise, if the new state was not yet visited, the new sequence goes into the working queue to be processed once all moves for the current state were tested. So, with 6 columns and 2 moves each, plus 3 rows and 2 moves each, that's at most 18 possible moves that go into the working set for every 1 move going out (at most 17 after the first state actually, moving back to the previous state by using the opposite rotation guaranteed leads to a state already visited). To remind you, the algorithm needs to go through 223,297,074,000 states on average to find one solution. After about 900,000 states, it breaks down. Conclusion: Maybe it is possible to make some optimizations, I am using a fairly naive algorithm to to solve the puzzle. Maybe using a different programming language would help, the Java garbage collector is pretty much killing my CPU cleaning up all those finished sequences from the working queue. But the queue still contains around 15,000,000 sequences to rotate. With 900,000 states checked, I got into checking 5 moves in a row. But I enjoyed doing that little experiment, and if someone finds some errors with my math, please correct me if you bother to actually read this to the end. The ordeal had a happy end, though. After spending two afternoons to build a brute-force algorithm for the puzzle, I solved it in like 20 minutes with some good old thinking.
  19. Yes, exactly. I thought it was hidden at an odd place, but it suits the item.
  20. I remember that one being slightly hidden in the orphanage storage room behind some stuff.
  21. No windy weather so far for me. Since the release of public E16 (started a new game), I'm stuck in a loop of clear weather, rain and storms. So far I had two different weather reports, one predicting clear weather, followed by rain and storms, the other right now telling me about "gusty" weather and about being ready for rain. If that means there should be wind in between rain and storm, then nothing has shown of that, otherwise rain and storm with clear weather in between shows as intended I guess. Apart from not seeing sun or wind, nothing seems to indicate something not working right, no wind events in the rain like mentioned above, either. Of course, with only two different weather reports I have seen so far, this is difficult to say, so maybe a 5-day cycle of weather is a bit long. Edit: Okay, just witnessing the wind events in rain. Maybe the particles showing are screwed up, finally got that Drifloon event sticker.
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