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bloo123

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  1. do a speedrun, here's a reference. i recommend routing for a terajuma or a story mode speedrun since that has not been done yet. its a very rewarding and challenging endeavor. i also think monotypes and nuzlockes are too easy on repeats, especially if you know the game well. https://www.youtube.com/playlist?list=PL10KJ7nQuJ7r9Cdm5AeeTPXmXx0ZJq3wk
  2. playlist for postgame speedrun https://www.youtube.com/playlist?list=PL10KJ7nQuJ7pCPC-S_LMk5KhtfoY1IkSA postgame speedrun notes https://pastebin.com/JZmiYZbF this is just to showcase the routing and serves as a reference to myself once I eventually do this in a single segment run. granted i won't be attempting this any time soon and will do so whenever the new patch drops since they will have ng+ shards i will need for certain sections of the game, but just thought i'd post here if anybody is interested. the postgame is approximately 4 hours which is almost as long as the main game speedrun is. we do also use 2 new members to help us get through these postgame fights more easily. i'm not going to spoil who they are, but they were chosen based on their viability, team synergy and overall convenience in getting (there were a lot of good options). there's too much to say in regards to all this, so ill just let my notes and sample route speak for itself. if ya'll have any questions or anything feel free to shoot since i left a lot of stuff unclear but yeah enjoy!
  3. so what exactly is the process in how to get the renegade route? i know it entails joining clear and kieren during the school of nightmares section, but don't you need very bad relationship values for that path to open? i guess my question is what exactly do you need to do/the bare minimum for that path to open at all? how much do you have to make everyone hate you lol.
  4. Notes: https://pastebin.com/E9LLZeaf this took a minute, but i finally did it. execution wise the run was pretty on point outside of a couple mistakes, but overall still a good time. there were a couple of fights that trolled me but that's bound to happen in a game like this over the course of hundreds of battles. my sum of best is ~4:30, so there's about 5 minutes of resets that happened due to some miscellaneous bullshit. will try to get this down to at least sub 4:35, but just wanted to showcase the run in its entirety for anybody interested. this is a very execution heavy speedrun that's reliant on muscle memory for the most part but anybody can do this if you just follow the notes/video and you'd probably average 4:45-4:50 for a first time. when i get a run i'm satisfied with ill post a public video (i'm slightly embarassed by my performance in this one) notable instances of time loss: -maxwell trolled me 40:00 -let sharpedo faint to togedemaru, was supposed to switch to nidoqueen 1:11:30 -bad reset vs double before sirius, evs would be screwed up otherwise 1:16:08 -accidentally fought this hiker and went over the ledge, cost me my hjk pp which made the other hiker fight slower 1:54:35 -charlotte crit me which changed her behavior, tried to adapt but costly reset 2:08:40 -mantine crit me, didnt have revives to so had to improvise vs the trainer after with no blaziken 2:26:25 -fern+blake kept trolling me, walrein is cringe 2:35:05 -slightly screwed up this fight 3:36:25 -fought the knight first, was supposed to fight zoroark first and menu after for the knight but zoroark likes to take its sweet time sometimes 3:52:05 -forgot to protect vs haxorus woops 4:26:45
  5. finished routing for e19, this is up to date with patch 19.08. this speedrun is using the speedrun password, but i ban weathermod and powerpack since they make the game too easy, overpowered or what i consider to be instances of cheating. estimated time is still around sub 5 hours, but victory road will probably require a lot of practice to execute perfectly. all the fights are down to an exact science, but a couple of tag fights will require some minor in battle adaptations. i don't anticipate this route to change any time soon unless there are any more drastic changes to the ai, though there might be some more ng+ stars to bypass a couple more puzzles. other than that this is a really tight speedrun that is very execution and memorization heavy with minimal instances of rng, so will need to do a lot of practice before i attempt actual runs. here's the route for anyone interested and crazy enough to run it lol. reborn_pw_speedrun_notes.txt
  6. I wouldn't mind a full changelog once the game is fully released, though not sure how practical that would be without cutting too deep into spoiler territory. surprised you didn't axe the nature changer since mints are being implemented so my assumption is that mints are postgame i guess. kind of interested to see how the new short circuit and crystal cavern work exactly in terms how they cycle so that's cool. move relearner at your disposal in particular is hype. party quick swap mode am i reading that correctly? so i can swap pokemon directly from my party to pokemon in my pc from my party menu? would that also fully heal weakened pokemon from my party if i drop them in the pc and put them back in to my team? that seems like it would invalidate light shards and pokemon centers but i might be misinterpreting this. didn't realize resets can get even faster but i'm all for it. thanks to all the testers and dev team for streamlining gameplay and general qol for the rest of us, can't wait to not touch grass for the forseeable future. :)
  7. bloo123

    e19 when

    If you're looking to cut down on general tedium and needless backtracking, might I suggest making a set of stairs here to replace this rock climbing wall? The player has to go from fiore to the circus multiple times and having to go through the canyon and grass every time is a little annoying. Its not like I would ever use this part of the map currently since by the time you get rock climb you already have fly which is a much more efficient means of travel. If you can include more fast travel options for certain sections of the game, similar to being able to fast travel with radomus and co. back to the castle after dealing with adrienn and el that would be nice for qol, A couple of instances off the top of my head that make sense would be after saving victoria from aster and eclipse at the bottom of the grand stairway and going with her to shelly's place and going with amaria from the harbor to break into the factory, etc. Another thing that I figure would be appreciated by players that replay this game is if you can make the void segment after the glass gauntlet an optional choice to go through. This section mainly serves as story and lore dump which is nice on the first playthrough, but gameplay wise is a bit uneventful and drawn out? That's a creative decision I am less inclined on making a judgement call on though but just wanted to bring it up. Didn't mean to tell you how to do your job, so sorry for rambling. Thanks for trying to streamline gameplay even if it is just moving a tree or two, truly makes a difference.
  8. breh we've been waiting on reborn for years, waiting for rejuv to update is laughably fast in comparison . we're all here for these quality games anyway, so you don't need to appease us with extra unnecessary content. your team's general well being and sanity are more important and these short update posts are more than enough for us to stay optimistic. so basically take care of yourself before you try to take care of others lol. also puppetmaster hype
  9. since you're answering questions regarding gen 8, will pokemon's level up moveset be transitioning to swsh level up movepool or will they stay at usum (referring to non gen 8 pokemon but those that did not get dexited)? is rejuv going to transition to gen 8 tms or stick with gen 7 tms, or are you guys just going to add any extra tms that were added in gen 8 to the existing gen 7 ones? will technical records be added into the game as well? also are you guys going to retroactively remove moves that were removed in gen 8 (e.g. return, hidden power, pursuit, etc.)? my concern with the addition of implementing gen 8 is that some pokemon will benefit from the transition while others will not and am overall curious how this will affect rebalancing the game as a whole.
  10. late but do you have proof that this is a change that is being made or is this just empty conjecture?
  11. ah classic meme. thanks for the providing my daily dose of schadenfreude, the latest episode was lacking in it from double team+x item spam
  12. also wanted to share my updated notes that incorporates no kricketune amongst other tweaks. having no kricketune saves on average 10 minutes for the early game, though it does make florinia split a bit more scary not having it. this also means that torchic gets a lot more extra useless evs which means that we buy ev reducing berries to compensate for that. in particular the shelly fight is much shorter since we approach that fight completely differently by teaching blaziken fire pledge and setting her forest on fire instead of having to stall out her rain. no kricketune also means combusken gets more experience for the early game saving us having to use a rare candy on it, which saves money on having to buy an extra one and time by picking up less things to sell and fighting less optionals. aside from that we do some other strats to make a couple fights faster but there's too much to mention. major congrats on the new pb though, here's hoping for a sub 5 https://paste.ubuntu.com/p/4RcVT829f7/
  13. out of my own morbid curiosity, how would reborn dark mode stand up to mods like memeborn in regards to difficulty? also can you alternate between difficulties during a playthrough or is it set at the start of a run?
  14. bloo123

    Coromon

    I guess 2020 is the year for the monster collecting genre lol. Demo's already out and the game was recommended to me by a friend of mine. Unfortunately I don't have the time to really dig into it but overall looks very promising for what it offers so I figured you guys might like it as well. My personal hot take is that this looks way more polished than TemTem despite it being overshadowed even though they both released at around the same time. Check it out if it interests you! https://www.coromon.com/?locale=en https://store.steampowered.com/app/1218210/Coromon/
  15. first battle should be pretty easy, second fight focus on beating either fern or blake down first. hippowdon will yawn either haxorus or walrein (assuming 18.2) which invalidates one of their slots which you can focus on the other. once one of them is done just focus on the other. florinia's team is also buffed in 18.2 so should be more manageable. third fight is dependent on whether julia or florinia is your partner, but as a rule of thumb focus down solaris first since john can't do much with whishcash. you can also quicksave during the cutscenes in between each battle so you can restart before any one fight. if you are still unprepared then go back to an older savefile and stock up on healing items.
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