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Liewce

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  1. Yo, I just want to say i've been following Reborn, Rejuv, the mods and everything that comes out of this forum for YEARS and every single time you guys amaze me, really. It's trully inspiring to see how far Reborn has come. Thank you for your dedication, for the amazing story, for the incredible deep characters. Really its not just about the game, i've been playing since the first few episodes and with each update, each new episode, each new minor dialogue added, i could see everything about it maturing. I'm glad I found this game so long ago and I share the feeling of excitement and nostalgia for the end to come. I rarely post, usually just a bug report or some request, so I don't know all the names besides Ame and the Commander, and i wish english was my first language so this post could be a little more descriptive of the feeling, but i say this to everyone in the dev-team: thank you very, very much now, on towards the end
  2. Hi, Thanks for the modpack, for both reborn and rejuv, its very good I was wondering if you are planning on the debug menu on the main menu, not only on individual mons. The link on this post is broken and the main one is not compatible with the modular version Edit: Eh, so i got to Kakori Village and foud i couple of issues. First there's an error when I completed the bulbasaur quest for the help plaza. And then i got to the safari zone and indeed the wild encounters, i got another one. The images are attached respectively. If anyone could help i'd appreciate
  3. Hey, so the link for the modular version is not working. Is there a plan on fixing it? (and thanks for the mod)
  4. Yea no error message, just the "pick it up?" "yes" and nothing happens. I'll be lurking for when the update comes, thank you for your attention and if there's anything i can do to help lemme know (also, thank as a lot for the mod its amazing really. I cant complete a game and not search for mods of it, and yours is trully awesome) ok so i was reading this again and it sounded kinda cheesy my bad, i guess i was kinda drunk and showing tons of love lmao
  5. I am now at the slums and found the same error with the egg as the person above. Roaming around the forums i found that theres an error with waynolts mod thats quite the same, the person solved it by disabling the egg pickup part of the mod, but i couldnt find anything similar in redux's folders. Anyway im going to continue and if i find any of the other eggs i'll report back the egg in jasper forest is also bugged
  6. Guys, i just downloaded the pack and had the same problem with the debug menu not showing up. Its just a matter of taking the files from the "optional" folder and placing it into the "mods" folder - if you just extracted from the .zip and pasted inside the "data" folder, the "optional" folder should be inside "mods". After doing that everything worked properly Edit: actually i found something odd, when i replaced the original Script.rxdata with the one from the modpack i apparently "lost" my other save files. They are not actually lost it just seems that the game can't find the others. Also the menu for other savefiles was not there.
  7. So i'm trying to develop a version of PK in which player choices are relevant to the plot in terms of which faction the player joins and other minor things. My question is: how hard is it and how can i do a script that considers player choice from the beggining, including interactions with NPCs? So, for instance, if the player makes choices in a certain way, NPCs of a certain faction would be friendly whereas those of the other faction would be agressive, or even considering a neutral path in which both factions hate you for some reason. I assume that in terms of scripting, condicional choices are simple if they dont imply in long-term consequences (i.e.: chose "yes" for item A or chose "no" for item B, but nothing more than that), but, being new to this creating process i dont know how viable it is to make a script with choices that affect long-term. Thank you all
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