Jump to content

Metatyph

Veterans
  • Posts

    9
  • Joined

  • Last visited

Reputation

3 Neutral

Profile Information

  • Gender
    Male

Recent Profile Visitors

797 profile views
  1. Thank you!! I'll be documenting the side quests very briefly, but I'll do more for the more fun/important ones. Yes, finally someone who comments on the Horatio Caine!!
  2. Yeah, I got really lucky with that! The nature's slightly regrettable but I can fix that later... If Charmander survives that long, that is. The nuzlocke looks like it'll be really slow, sadly, yeah; if anything, because of the comic itself. Playing through won't be a problem I think. Hopefully.
  3. Chapter 1: Dulce Et Decorum Est Chapter 1 Progress Report I waited for Episode 16 to actually start. You know, so I have an excuse for preocrastinating this long. This time around, I enlisted the help of my sister, Rouxby, to do the art. I don't know if this'll continue though, so if you see a huge dip in art quality from now on, that's probably why. Anyways, here's her Tumblr, if you want to see more art! Also Twitter, if you want to contact her about commissions or requests or stuff.
  4. Hey there! I thought I might come along and introduce myself to this thread, since I plan to stay in Reborn's forums for a while. I also though I might as well ask a few questions, as to gain the insight of those who clearly played more than I. I had an account for a while, but I only very recently started taking LoL seriously. I think I have a grand total of less than 10 normal games; right now, I mostly just play bot games to farm out the FWotD bonuses so I can try out interesting champions. I also had two ranked matches, both part of promos; I lost both as Support. Hence, I'm sorry if my questions are pretty stupid. 1) Right now, I'm a toplane main. So far, my toplane pool consists partly of tanks (mostly Sion, Poppy, and I'll probably try Nasus out again should the team comp be good enough for him), but also mostly squishy damage dealers (Xin Zhao, Akali, Kayle, Teemo if I feel like being the scum of the earth, etc). I also have some really weird picks I wouldn't really rely on in Ranked games that I carried over from my short lived Support days (specifically Braum and Taric). I'm also planning to try out some jungler picks brought toplane (like Amumu and Hecarim, for example; maaaaaaaaybe Master Yi) for their utility and ability to flex picks in drafts. My question is, what champion would you suggest I pick up and bring toplane? I understand that tanky toplanes are all the rage right now, but Poppy and Sion are the only ones I'm capable of playing, and even then I'm nowhere near mastering them (or any champion, to be fair). Considering my lower than average skill level and my being new to rank games, is there a tank that you'd recommend me pick up that fits into many team comps? Additionally, are there any great carry toplaners that you'd recommend to pick up? Minus Irelia, that thing's probably getting permabanned for the rest of eternity. 2) Are there any picks I should keep in mind to handle comon low-elo picks? By these I mean Garen, Riven, Teemo, et cetera. Well, low-elo Riven actually doesn't sound that intimidating actually, but it would still be nice to pocket something for her. Teemo I find to be hard to deal with on paper. As I understand it, in the current meta, tankier toplaners are more appreciated, but I can't think of any tanks that would enjoy dealing with Teemo. The damage toplaners I have also don't appreciate blinds as they rely on autoattacks quite a lot. Is there anything you'd recommend I pick up for these matchups? 3) I consider ADC to be my secondary role. I know this notion is stupid, but I have no idea why; why are marksmen not brought toplane? They can probably kite the opposing toplaner to obscurity, and some have some sort of mobility to keep themselves safe (like Caitlyn, Lucian, Tristana, Kindred maybe?? And Miss Fortune is just really slippery so). I'm not arguing for the sake of bringing marksmen toplane, I'm just genuinely curious as to the reasoning behind this. 4) Good resources to learn toplani from? I never see Youtube content creators with toplane players. The ones I can list from the top of my head are Foxdrop (Jungle), Phylol (ADC), and Redmercy (Midlane). Is there anyone out there who plays toplane and has great informative videos out? That's all from me for now. To those considering answering, I thank you beforehand!
  5. Thank you!! I think the epic moments (like Shade's Gym and, of course, Amaria's scene) would be fun to make, though also pretty hard. I knew I forgot something somewhere... It's actually a rule I set for myself that I don't shuffle any Pokemon between the boxes to "choose" who dies in the scripted losses, but I guess I forgot to put that in. Mainly because that ain't no fun to read. I'll edit that into the OP, thanks!
  6. Thank you! My luck's been great so far, hopefully that continues all the way to the endgame. Ah, right, I didn't think about that. I'll get around to putting this up there soon. Thank you! Thank you very much! Hopefully this won't be too painful. But then again, who am I kidding?
  7. I'm not entirely sure if I should post this here or the art forums, so if this isn't the correct place I apologize beforehand. Visuals partially made in collaboration with Ruby (link pending) Hello, and welcome to my attempt at a Pokemon Reborn Nuzlocke! The rules I'm following can be seen below under Prologue: Rules. A section will be provided below for a short, quick report on my team, current progression, et cetera, in addition to a condensed version of the rules in text form. As I'm reporting on my run in comic form, it will definitely take longer to update than it normally would, and I would be considerably ahead in-game when compared to the reports. Hopefully, though, the payoffs will be well worth it. Feel free to comment with feedback and/or what you feel about this! I would greatly appreciate both, and I'm interested in hearing what you think about the comic and the run. Condensed Rules Progress at a Glance Prologue: Names Prologue: Rules Chapter 1: Dulce Et Decorum Est Chapter 1 Progress Report -
  8. Alright, I got to a point far enough in-game to somewhat comfortably write up analyses for some Ice-types. Here they are. Note: This is all taking into account that Abomasnow will be setting up Hail, so no 'mons listed here will have manual setups. This can be changed for personal preferences and stuffs. Yeah. Abomasnow (S or A+-Rank) (Inject) Ability: Snow Warning Moves: Icy Wind/Blizzard, Wood Hammer/Razor Leaf, Ice Shard, Swagger/Mist Items: Icy Rock/Icicle Plate Reasoning: Hail support is one of the things Ice monoruns appreciate a lot. Hail deals chip damage, neuters Leftovers recovery on some important battles, and ensures Blizzard hits 100% of the time, whilst also crippling some opposing weather-based teams, most notably Charlotte's gym team. Snover learns Icy Wind, which is a strong STAB early-game. The Speed-reducing effect also carries Snover all the way to mid-game, where it will eventually evolve into Abomasnow. I personally recommend that Snover is kept unevolved until lv41 (it starts evolving at lv40), as it learns Blizzard early that way. 100% accurate Blizzard will carry you all the way through mid-game and end-game, with its huge base power, with the only drawback pretty much being the low PP. Wood Hammer and Razor Leaf are pretty much just up to preference. Razor Leaf has decent power, while Wood Hammer trades survivability for raw power. Ice Shard is a reliable priority STAB move, which helps picking up KOs on weakened 'mons and chipping damage before you get KOd yourself. Swagger and Mist are the filler moves here, Mist being a way to cancel out fields temporarily, and Swagger is an easy and cheap gamble button. Icy Rock extends Hail time, while Icicle Plate powers up Abomasnow's main Ice-type STABs, though I personally find Icicle Plate is better utilized on another Pokemon. Abomasnow's typing is also great for the first few gyms, with it resisting Julia's Electric-type STABs and doing work against Rini's Grass-types, in which Icy Wind can reliably 3HKO Ferrothorn and Cradily (outside of Recover, of course). It struggles against Shelly's Bug-types, though Icy Wind is still capable of 2HKO-ing her Yanmega, and crippling her relatively fast team. One other drawback it suffers from is its relatively high evolution level (lv40), which means it's stuck with its LC stats for quite a while. Walrein (S-Rank) (Inject) Ability: Thick Fat Moves: Brine, Blizzard/Frost Breath, Rest, Snore/Swagger Items: Icicle Plate/Leftovers? Reasoning: Early on, and even later on, Fire-types completely rip through Ice-types. The only thing that stops them from leaving Ice-types with absolutely no chance is, well, Thick Fat Walrein. Walrein effectively resists Fire type attacks, with the combination of a secondary Water typing and Thick Fat's halving effect, which makes Ice-type damage (e.g. from Serra) laughably ignorable. Walrein also sports considerable amounts of bulk, making it your main switchin option regardless. Spheal comes with a decent starting movepool, even including a basic Water-type STAB in Water Gun, and gets a higher-powered alternative in Brine early on at level 17. Powder Snow is a basic Ice-type STAB, which can be traded with Aurora Beam at lv21, and Blizzard or Frost Breath at lv49 or post-Serra, respectively. Frost Breath will help against boosting enemies, which I believe Noel's Clefable is. Spheal gets Rest and Snore at lv31, which serves as a form of recovery and way to deal damage while asleep, respectively. Swagger can be used in place of Snore if you prefer to have the rolls in place of (actually somewhat underwhelming, but still constant) damage. Walrein provides Ice-type runs with one of the only sources of Water-type attacks, and further beefs them up with STAB. I have yet to find Leftovers, so I settled with Icicle Plate on Walrein, but I've been liking the extra damage output. Walrein's downfalls come mainly early-game, as its partial Water typing means it struggles against the first two gyms, Julia's Electric and Rini's Grass. Other than that, however, Walrein is a valuable asset to Ice runs, due to its ability to take hits and punish hard, and being one of Ice's only good Fire-type (and Steel, to an extent) switchins. Vanilluxe (B-Rank) Ability: Ice Body Moves: Ice Beam, Avalanche, Acid Armor/Freeze-Dry, Mirror Shot Items: Icicle Plate Reasoning: Vanilluxe's first form, Vanillite, is obtained fairly early on, available right after Julia's gym with a little internal clock tinkering. I forgot the exact price, but Vanillite isn't exactly costly, which makes it a great addition to your one-man army team. Vanilluxe has okay stats all around; okay bulk, pretty strong offenses, a slightly awkward but not exactly slow speed tier too. It also gets an okay movepool, even with a STAB move that hits Water-types, something that does not come by easily in an Ice mono. Avalanche hits extremely hard if Vanilluxe can manage to take a hit, which isn't very hard. Ice Beam is, of course, a mandatory, consistent STAB move that also bypasses, Avalanche's negative priority. Freeze-Dry is a STAB move that hits Water-types super effectively, something that Ice monoruns sometimes has trouble with. Mirror Shot is a Steel-type attack, which is handy when battling Serra. Vanilluxe, however, has some things that hold it back. One thing I noticed was that Vanilluxe's Ice Beam is noticeably weaker than the other STABs that other 'mons carry, such as Abomasnow's Blizzard, Mamoswine's Earthquake, and Walrein's constantly critting Frost Breath, which means it needs to be able to take a hit before dealing out great damage with Avalanche. This also ties in directly to its other weakness, the lack of a secondary STAB. This makes Vanilluxe's relatively high Special Attack seem not as significant when compared to the other 'mons. Mamoswine (A or S-Rank) Ability: Snow Cloak/Thick Fat Moves: Ice Shard/Ice Fang, Earthquake, Mist/Ice Fang, Thrash/Blizzard/Rock Tomb Items: Icicle Plate/Life Orb Reasoning: Swinub can be obtained at the cave below Shade's gym; not as early as I hoped it would be, but better slightly late than almost never. Mamoswine is a very helpful Pokemon for Ice monoruns. For one, it sits at a nifty speed tier (base 80) and sports a great 130 Attack stat, paired with a 100% accurate 100 base power STAB attack in Earthquake, and a reliable 40 base power STAB priority move in Ice Shard. Of course, one can opt to run the 65 base power Ice Fang if they wish to have more power in place of priority and perfect accuracy. Mist is another move that temporarily cancels out field effects, and Thrash is just a big source of damage output. Though not exactly a Special Attacker, Mamoswine can run Blizzard to take advantage of Abomasnow or Aurorus' Hail. Mamoswine also can abuse two viable abilities: Snow Cloak, for the luck factor, and Thick Fat, as a Fire-type sponge and killer. Both abilities can be put into good use, and the choice depends on the player's style, really. Though Mamoswine doesn't get any Rock-type moves via level-up, Rock Tomb is available as an item in the water treatment plant, making a pseudo-EdgeQuake combination possible. However, as it is, Mamoswine doesn't exactly support the team in most ways, and rather exerts support from its teammates. All in all, however, Mamoswine is perfectly capable of hitting quite hard, and is surely a must to consider when playing Ice monoruns. Beartic (B or B+-Rank) Ability: Snow Cloak Moves: Icicle Crash, Blizzard, Superpower, Aqua Jet Items: Icicle Plate Reasoning: Beartic gets something that Mamoswine can't get through level-up: Icicle Crash. It also gets Superpower and Aqua Jet via Heart Scale tutor, which are pretty useful moves to have, really. Superpower especially comes in play in Noel's battle, not really OHKOng anything barring Cincinno (which, well, gets flinched anyways), but still perfectly capable of revenge killing. There really isn't much to say about Beartic, really, it's just a linear Pokemon that hits hard with hard-hitting moves (//shuffles Mega Kangaskhan beneath a rug). Aqua Jet can be slightly underwhelming, though it is one of the few sources of Water-type attacks an Ice monorun is able to get. That said, however, Beartic is very slow, sitting at a 50 base speed tier, and its bulk isn't exactly amazing. It also lacks a secondary STAB, which is a shame, as STAB Aqua Jet or Superpower sounds great. Please un-reserve the rest of the 'mons I write up about, as I didn't actually manage to get good enough specimens for the run.
×
×
  • Create New...