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Noir

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About Noir

  • Rank
    Virtuosic Marauder
  • Birthday April 1

Profile Information

  • Alias
    Jhin of the Opera
  • Gender
    Male
  • Location
    The Virtuoso's Canvas
  • Interests
    Anything related to Art.
    Literary art, reading and writing.
    Music, particularly piano and computerized, non-lyrical pieces.

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  1. Noir

    [IC] TotMV:G2: Servant's Quarters (Travel Phase)

    Venus "May I implore on what busies you so?" He asked, unnecessarily grandiloquent in the manner of which one would simply ask 'What are you doing?'. "What such yield belies within the mesh of what we had faced earlier that prompts you to examine it so discreetly? I admit, I myself am in possession such remains, and yet...time demands that I have yet to properly investigate myself. Perhaps you could do me the favour of sparing me the effort of discovering what you yourself have found as of yet?"
  2. Noir

    [IC] TotMV:G2: Servant's Quarters (Travel Phase)

    Venus Venus had spent much of the remaining time after returning to the main building, knowing that he wouldn't be here if he were not narrowly spared from death back then. He'd knew that he'd let his passion get the better of him; he ventured into the unknown recklessly, though even that was part and parcel of why he enjoyed it so much; it was unpredictable. Venus knew that he had stared death in the face, dealt more than enough of his artistic share of it and had till thus far ran away, yet to be captured by its unfeeling talons; it was a continuous cycle of cat and mouse, except the mouse ran not out of fear, but through the thrill of a fleeing life. He knew best that those who shot were vulnerable to dying just as easily, and that the many deaths he had dealt would bite him in the back one day; it was a natural, logical reaction that every action that its reactive outcome, and he was ready for that -- was it guilt or sentimentality he felt, over something that he'd done so long and went so far in, even in a road of art, one of no return? He eventually realized that he wasn't alone in the quarters; someone else were present, and Venus noticed that the figure seemed to be busy at work. It was unlike him to muse around while others were productive; and while great art required great planning, there was things even he himself could improve from, and the refurnishing of his gun further meant that his need for inspiration had arose. He said nothing, however, merely inching closer toward Walmond, who seemed to be attentively examining a substance presumably from one of the encounters they had earlier. It was of a dull color, but the meticulousness Walmond placed in his work prompted Venus to believe that it would be of at least some particular value.
  3. Kino (82/90) Enma (56/60) Wraith Howler 1 (9/9) Wraith Howler 2 (9/9) Enma attacks Tiamat, dealing 1d6 + INT(9) damage to them, and marking them with Entente of Malice, which will empower Kino's next attack dealt to them Enma's attack refreshes the Debilitate cooldown placed upon Tiamat causing his attacks to deal 20% less damage. Both summoned Wraith Howlers continue to attack Tiamat, each dealing 1d6 damage. If any die, Kino restores SYN/2 health. Kino performs Burial Rites at Tiamat, dealing 2d6 + INT(9) + 4 + INT/2 (4) damage to it and triggering the following effects: Entente of Malice restores both Kino and Enma's health by SYN/2 (4). If Tiamat somehow dies, she heals for the amount of damage she dealt them.
  4. Kino (72/90) Enma (60/60) Wraith Howler 1 (9/9) Wraith Howler 2 (9/9) Enma attacks Tiamat, dealing 1d6 + INT(9) damage to them. Enma's attack refreshes the Debilitate cooldown placed upon Tiamat, causing their attacks to deal 10% less damage. Both summoned Wraith Howlers continue to attack Tiamat, each dealing 1d6 damage. If any die, Kino restores SYN/2 health. Kino performs Debilitate at Tiamat, dealing 3d6 + INT(9) + 4 damage to him and reducing their damage output by 10% for 2 turns. So long as Kino or Enma continue to damage Tiamat by any means, the debuff refreshes itself and stacks at subsequent uses of the same ability. Given that this is the second use of Debilitate onto the same target, Tiamat's damage output is now reduced by 20%.
  5. Venus (2/65) Venus is incapable of taking any action this turn due to the effects of Preparation, as, bearing with his wounds, and with some brief satisfaction of the shot he had just fired despite the grave risk, rushes to take any form of cover while doing his best to reload his gun for another round of (hopefully) non-suicidal fire.
  6. Kino (59/90) Enma (60/60) Wraith Howler 1 (9/9) Wraith Howler 2 (9/9) Enma attacks Gilgamesh, dealing 1d6 + INT(9) damage to him, and marking him with Entente of Malice, which will empower Kino's next attack dealt to him. Enma's attack refreshes the Debilitate cooldown placed upon Gilgamesh, causing his attacks to deal 10% less damage. Both summoned Wraith Howlers continue to attack Gilgamesh, each dealing 1d6 damage. If any die, Kino restores SYN/2 health. Kino performs Burial Rites at Gilgamesh, dealing 2d6 + INT(9) + 4 + INT/2 (4) damage to it and triggering the following effects: Entente of Malice restores both Kino and Enma's health by SYN/2 (4). If Gilgamesh dies this turn (lol not happening), Kino restores health equal to the damage she had dealt to Bel Lahmu B.
  7. Venus (24/65) The arrogant person had since transformed, something more fresh, more unusual, more...eldritch. It was a moment's respite and inspiration for the artist amidst his injuries, even under the awareness that the subject was of a massive threat to him and the group. And yet he couldn't help but marvel for a moment, before he eyed the final bullet in his gun, his tool of art, shivering in anticipation; and before him was the best target he'd likely could've asked for, one that he, admittedly, surely wouldn't mind if it would be his last. Perhaps his new form did look better to him; perhaps it was more befitting of him, his personality. But there was always room for improvement, even in the most perfect of things; perfection, after all, was never good enough, even for Venus. Venus fires a highly empowered Artful Flourish at the Tiamat, dealing 4d4 + level(5)+ INT (17) + DEX/4 (1) + 12 damage that always critically strikes.
  8. Kino (75/90) Enma (60/60) Wraith Howler 1 (9/9) Wraith Howler 2 (9/9) The sum of their enemies might have dwindled, but those fallen had quickly began to reform; this was not going to be an easy battle, as even Enma began to feel mildly intimidated by the scale of the battleground. There was an irony in Kino's mind, such that their enemies had the ability to reform from destruction in a similar way her spiritual horde of kin could, and how it was now seemingly pit against her. Regardless, there was little use in pondering any further over the situation; whatever advantage they could take they would take, and Kino began chanting an ancient spell or hymn of sorts as she waved her hands in a pulling motion, irking Enma slightly as she began to remove several of her kin from her, though the process caused her a similar amount of pain. The ghostly forms of the separated spirits screeched and wailed at their surroundings, awaiting their commands. "Come, my brothers and sisters," Kino muttered, as she finished her incantation. "We are in need of your aid." Enma attacks Gilgamesh, dealing 1d6 + INT(9) damage to him, and marking him with Entente of Malice, which will empower Kino's next attack dealt to him. Enma's attack refreshes the Debilitate cooldown placed upon Gilgamesh, causing his attacks to deal 10% less damage. Kino casts Voices of Resentment to summon two ghastly apparitions of her kin to fight beside her, dealing 5 damage to herself and summoning two Wraith Howlers. Two Wraith Howlers spawn from Kino and immediately rush to attack Gilgamesh, each deal 1d6 damage. If any die, Kino restores SYN/2 health.
  9. Venus tosses his spherical Curtain at Lesser Lahmu E, dealing 2d4 + INT (17) + 8 damage and causing its attacks to have DEX + SYN/2 + INT/2 chance of missing Venus (total chance: 16%)
  10. Kino (67/90) Enma (60/60) Enma attacks Gilgamesh, dealing 1d6 + INT(9) damage to him, and marking him with Entente of Malice, which will empower Kino's next attack dealt to him. Kino performs Debilitate at Gilgamesh, dealing 3d6 + INT(9) + 2 + INT/2 (4) damage to him and reducing his damage output by 10% for 2 turns. So long as Kino or Enma continue to damage Gilgamesh by any means, the debuff refreshes itself and stacks at subsequent uses of the same ability.
  11. Kino (58/90) Enma (60/60) It seemed swift that the lesser adversaries had been eliminated; something that eased Kino slightly as she still needed some time to recuperate from the separation, and the souls surrounding her and her family would appease the latter suitably. Entente of Malice's cooldown is refreshed due to the effects of Remnant. Enma attacks Bel Lahmu B, dealing 1d6 + INT(9) damage to it, and marking it with Entente of Malice, which will empower Kino's next attack dealt to it.  Kino performs Burial Rites at the same Bel Lahmu B, dealing 2d6 + INT(9) + 2 + INT/2 (4) damage to it and triggering the following effects: Entente of Malice restores both Kino and Enma's health by SYN/2 (4). If Bel Lahmu B dies this turn, Kino restores health equal to the damage she had dealt to Bel Lahmu B.
  12. Noir

    [IC] Fate/Reborn 2.0 Second War

    Kazuki "I'll use my Seals. I feel it's the best way to do so without making anything ugly," The words that came out of his mouth surprised him, even if a little; before any conversation could continue, however, the silhouette of the beast soon appeared before them, the air flowing toward him growing dense, the beast's gaping mouth releasing breath like a thick fog, making his "return" all the more eerie. The seal on his right hand throbbed amidst the danger, danger of both being held captive...and perhaps the danger of being in close proximity with the very Servant itself. "Stand down!" He mustered whatever strength he could in his voice and flashed his hand forward, attempting to put whatever sense of authority he could into the command. He had to be quick and the command needed to work -- it was likely enough that the beast would act, faster than his eye could follow if he wasn't careful enough.
  13. Venus (65/65) Venus fires Even Roses Have Thorns on Greater Lahmu B, dealing 4d4 + INT + 4 +5 damage (with 25% critical strike chance), and causing his attack to bleed Greater Lahmu B for INT over two turns as it is affected by a negative debuff.
  14. Venus There was a feeling of being offended at their new enemy; though Venus was quick to correct himself, knowing that attention is earned and not given, and he deemed himself one capable of doing that if it so suited him. To be bored is to be experienced; and to lack appreciation, and there was a gut feeling in him that the armored man had plenty of both such that it otherwise gave some threat to his seemingly obnoxious, almost comical arrogance. Nonetheless, It was a performer's duty to keep a client amused; whatever boredom that was to be ceased would be over with in due time, lingering before disappearing like the sparks of a fuse before the explosive finality. Venus fires Petal Hail on Greater Lahmu B, dealing 4d4 + INT + 2 damage (with 25% critical strike chance), and marking it; Venus' next damaging ability on Greater Lahmu B ignores damage reducing effects and deals level bonus damage. Relevant combat information(Don't mind the long stuff I'm going to copy paste this a lot for convenience anyway):
  15. Kino and Enma Kino (90/90) Enma (60/60) Kino had forgotten what it had been like to respond, if emotively, to personality and expression; even toward her lively, expressive sister and the cacophony bearing many more with her, Kino's barely beating heart remained tranquil and unswayed. To that, Kino had little response to the otherwise bumptious, seemingly royal-esque man that they were to fight. Ironically, Enma, too, did little to respond, perhaps a mix of respect, humbled by the predicament of her previous encounter, with possibly the slightest disgust or disdain despite that. There was no exchange of words for this fight, unlike the previous conversations that they'd had; they knew what they had to do, which is, as sisters, as a shepherdess and her flock, and as a family of souls, quash any obstacle in their path, whatever it may be. Kino chants an incantation that (if not for her spiritually cursed body) would be excruciatingly painful for the bearer, unleashing Enma at the cost of 25% of her maximum health, rounded down. Enma attacks Lesser Lahmu A, dealing 1d6 + INT(9) damage to it, and marking it with Entente of Malice, which will empower Kino's next attack dealt to it. Relevant combat information (Don't mind the long stuff I'm going to copy paste this a lot for convenience anyway):
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