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  1. 30 points
    you know for a while my todo list got up to like 5000 lines. but that's what i get, i suppose my side of the function code crawl is done, which is basically just writing out the logic for our 120 function codes that we've selected as this episode's lucky winners. for the most part these are common moves like status, set up, recover, etc... plus certain things i know gym leaders use. so i'm hoping for high mileage with these. they've all been written out and now marcello is just finishing up putting them into the script properly. meanwhile it's up to me to tie up loose ends in the misc update category, which is nearly entirely limited to bug fixing by now. historically that does not take very long, but i also have not gone through the forum for bugs basically all episode, so i will be doing that over the next week. we'll then start testing. we're doing it a bit different than we have in the past, so i'll go over how it's structured this time to inform newcomers and illustrate changes. in the past our test sequence has been ...where the supervised test is one where one person (hi ikaru) plays through the episode and all with me watching so i can closely see any problems with how it plays or things that need to be tweaked. this has just been called alpha in the past. the beta has been done by ace members, community is a release available to all forum members, and the public release is open to everyone finally. unfortunately many bugs have still passed to the community and public releases despite this. that's because we would find bugs in beta or community, and then take a pass at fixing them, but sometimes that fix fails or breaks something else, and we dont find out until the public release because all the testers had already played the originally broken version. for this reason starting this time, we'll have more waves than before: i just mentioned the supervised testing was considered alpha before, but we're now calling it that. instead the alpha testing will be done by the supporter group here on the forums privately. internal testing likewise will be done by the dev team as a whole amongst ourselves. we didnt do this before due to having a smaller, more inconsistent group, although it somewhat happened less formally anyway. my hope is that taking it through these different waves will give us plenty of time to fix as many bugs as possible. of course there are some things that just won't statistically present themselves until swarmed with a certain number of new players, so it's not as if we can promise a bug-free release. i ask for your understanding as always. in order to compensate for the increased number of waves, i'll be shortening the time of each one as well. in the past the beta and community tests have not had a fixed timeframe, but usually ended up being around two weeks each. with more waves now, i'll be limiting each one to a single week so that we can move through it in a similar amount of time. the supervised test should not require a week anyway... anyway, this all means that if there are no especially time-consuming problems, the episode will publicly release four weeks after the internal testing begins. since we are reaching this stage, it also means this will be my final post here for this episode. from here on out, i hope you can wait for it patiently. although the story content of the episode will be somewhat light, there is plenty to explore, and especially with 7th gen being added there are many new pokemon to catch too. in fact, as of the end of E17 only six non-legendary lines are still unavailable. and as for legendaries... maybe you'll even get some action with them too. until next time ≮̕3҉
  2. 21 points
    So I'm still not sure about the whole Status thread thing, but I'm going to post one anyway. I don't really like leaving people out of the dark when it comes to Rejuvenation. So while I think I prefer to work in the shadows, I don't think that's the best way to do this. Plus I have a brand new Dev Team under my belt now. So it doesn't seem as pressuring as before. Let's break out of this shell, shall we? Status Going to post something here whenever there's something noteworthy to post! (I'll have archives here so that people don't have to go digging for past posts either!) ==Archive==
  3. 9 points
    Rebornian Mentions: Ikaru Welcome back to another season of Rebornian Mentions! To help us kick off the season, I bring to us our classic squid; the one, the only Ikaru! Nominated by me and chosen just so I can poke a squid. And of course it would make sense that our local squid comes from Florida! And yes, he made it through the last few storms fairly okay. The only downside for him was losing power for about a day or two. When Ikaru’s not battling hurricanes, his hobbies are playing Final Fantasy XIV and Fire Emblem and watching his favorite anime, Oregairu-- a really long anime title that translates to “My Youth Romantic Comedy is Wrong, as I Expected.” At the moment, Ikaru has a lot of spare time on his hands, but plans to get back into college for Astronomy, maybe. He hasn’t decided what his major will be yet. 10 Rupees to the person who has the best meme for this photo of Ikaru. One of Ikaru’s favorite memories of Reborn was back in the day when Titania was around for the league, and him and Titania had very memorable discussions. “I have to give it to the time where (I thought) she was outright ignoring me, and our favorite Teddiursa, Tink, was still new and tried to tell me how to go about communicating with (Titania). (Titania) didn’t say a word to me, of course, but after the battle she told him off in so many words (and) referred to me as her “friend” in doing so.” Ikaru also enjoys relishing the moment when he first tried talking to Titania, a conversation that is likely buried in the deepest depths of Reborn’s basement. When it comes to success here in Reborn, he was our second ever champion of the League! When it comes to crushes, Ikaru’s crush is a celebrity crush at the moment. He’s hooked on Lights, and her new album. He’s excited to get the comic that she’s also creating with the new album. As for a favorite Rebornian, Ikaru had to think about it. “Mentioning Inuki or Dan would be cheating so let’s see… I have to give it to our boy Sardines, honestly. (He’s got) good music and an FFXIV buddy <3.” Cod friends stick together. Ikaru’s been on top of Reborn, the Game and highly enjoys playing it. His favorite part about the game is the soundtrack, and that all Pokemon will eventually make its way into the game as the series goes. He also enjoys the “branching parts of the plot that also offer decent replayability.” The most challenging part of the game for him is the boss battles. They require a specific strategy to beat the bosses to win. However, Ikaru’s offered some advice to the boss battles: “there are hidden focus sashes - at least one for each of those two - at points before the battles. It gives you the chance to throw out a guaranteed Destiny Bond/Perish Song/Status move of choice.” We’ve had the pleasure of having Ikaru with us for a very long time, and he’s not ready to throw in the towel anytime soon~ His current goals for Reborn is to start testing on E17 and getting it ready for us all to enjoy dearly. Testing could start as early as this month! Be prepared, Reborn, be very prepared. If any of you happen to see our local squid around, be sure to say hi and poke the squid! Squids aren’t dangerous… Right? Ikaru’s final words of wisdom for Reborn: “It’s never too late to try and do something with yourself as long as you can take the first step. Maybe it’s not the case for everyone, but for me I think the hardest part is getting started.” And now it’s time to play, Rebornian Questions! where our viewers ask our stars questions that they are interested in knowing~ Kitty: “What’s your favorite color and draw a picture of why it’s your favorite color.” Ikaru: “Back in the day, my favorite color used to be red. But at some point it became purple/black, and here’s most of why:” A big thank you for Ikaru for doing the interview with me! All pictures do not belong to me. If you have a nomination and/or some questions, post them below!!!
  4. 7 points
  5. 6 points
  6. 6 points
    In order to get into supervised testing, you must do everything I say very carefully. First, you must collect 20 photos of Amethyst. Next, you must set them up in a circle which you must sit in the middle of. Once you have it set up, you must began speaking the phrase "I accept Cellism as the one and true religion" over and over again. Once you speak of it enough times, a majestic red haired man shall descend from the heavens holding a flash drive which contains the alpha.
  7. 5 points
    I can't help it, I found this and I just had to post this. Umbreon is so adorable ^__^
  8. 5 points
    Hello once again, I'm starting to become a regular on these forums after lurking on it for the longest time. Anyways I didn't know what to name this topic, but the jist is that I wanted to incorporate some of the awesome community in my fangame. Most of the gym leaders and other important figures are friends of mine irl. But im sure some of you would like to see yourselves in a game. So if your interested just make a comment somewhat similar to this. trainer name: trainer type: Favorite type, types or theme for a team: Ace Pokemon: Character traits or personality: (optimal): if you were an important figure what would your sprite be like: Edit: Thanks for all the submissions! You won't all be in the first public release of course but don't worry. Somewhere in my giant word document and excel sheets all your trainer info is saved.
  9. 5 points
    Byxbysion Ward "In memory of what this place was, so that it may never be again." a content addition mod by AiedailEclipsed In the Episode 16 release of Reborn, we see Reborn City brought up from its previously squalid conditions and into a bright and shining new era. Well. Most of Reborn City. Arguably the area most physically affected by the machinations of Team Meteor -- inadvertently at that, -- is the Byxbysion Wasteland. It is a festering pit of filth and toxic waste, unable to provide refuge or home to most city residents in a time when they need it most. And during the player's absence and subsequent return to the city, many surely thought that we might see a restored Byxbysion area. Unfortunately, no -- during the development period, Ame did contemplate giving Byxbysion a fresh coat of paint (read: completely and totally gut the place and start over) like the rest of the city, but the effort required would likely have drastically pushed back the release date even further. We can see nods towards in-game acknowledgement that the Byxbysion area is the next major project to be undertaken in restoring the city, but it likely wouldn't be something that we could ever actually get to see. Well, I decided to change that. What this mod aims to do To put it simply, I aim to add in the Byxbysion Ward mentioned within the game's files. I plan to do this very, very carefully so that it could hopefully be able to be "dropped" into any current Reborn game and picked up without noticing any in-game weirdness or conflicting with the core Reborn game information. In order to do this, I've "set aside" the last 25 maps that can be created in an RPG Maker XP game in order to avoid conflicts with the core Reborn game for as long as possible (if it may ever happen). In addition, any events that will be created will be leaps after the current Reborn switches and variables. I'm hoping to minimize my impact on the core game as much as possible, in respect for what Ame has created, while adding my own flair and creating an experience congruent with the world it inhabits. I will also only be utilizing previously existing Reborn assets (minor edits to those not withstanding). What this mod will NOT do This mod will not add encounters of any kind that would happen before the "canon" location is available to you (ie, you won't be able to find a Scyther in the tall grass or through a gifted encounter). Further along those lines, you won't be able to find or buy items that would otherwise be inaccessible to you within the limits of the current canon game. Frequently Asked Questions Screenshots Click here to follow along with development snapshots arranged by date! Progress Report Change Log
  10. 5 points
    I think I just genuinely made a telemarketer angry by trolling him about needing a poltergeist removed from my chimney. He said I was taking food out of the mouths of his children and called me a nasty woman.
  11. 4 points
  12. 4 points
    If you lose to Johto's Ice leader, you'll have to pay the Pryce.
  13. 4 points
    'Sup! You want some hip and fresh fan-game 'cause we got the coolest of the cool games around. If you cringed a little reading that, you aren't alone because I did to. This is just a directory so that you can quickly jump to a fan-game page instead of jumping page to page for one. The only requirement to be on this list is to have a playable demo available to the public. I will only include games hosted in Reborn but I will not make links to outside source fan-game unless the creator of that game messages me and asks for me to. If you wish to be taken off of the list or moved to a different status, please message me either here or on Discord. Now for the list: Completed Fan-games: Pokemon Red and Blue Deluxe: Developer: TheScarlettSword Current Version: 1.09 Dev Blog and Discussion Thread In Progress Fan-games: Pokemon Reborn: Developer: Amethyst Current Version: E16 Download Page Dev Blog Pokemon Rejuvenation: Developer: Jan Current Version: V9 Download Page Dev Blog Pokemon Reborn Hardcore (mod) Developer: Commander Current Version: E16 (3.1) Dev Blog & Download Page Other mods for Pokemon Reborn can be found here (Yeah, yeah, I know they're easy to find but they are fan-games so they go on the list. Also putting Hardcore on due to the sheer number of people unable to find it) Pokemon Desolation: Developer: Caz Current Version: 4.1.1 Dev Blog & Download Page Pokemon Spork: Developer: ICSW Current Version: 4 Dev Blog & Download Page Pokemon Conspiracy: Developer: Enigma Shot U Current Version: 1 Dev Blog & Download Page Pokemon Hollow: Developer: Ego Current Version: Chapter 1 Dev Blog & Download Page Tohou Puppet Play ~ The Mansion Mystery Developer: DerxwnaKapsyla Current Version: Dev Blog and Discussion Forum Pokemon Chronicles: Developer: Richard PT Current Version: 17.4 Official Site Reborn Discussion Thread Pokemon Full Moon: Developers: Esteban Suls & Christine Saw Current Version: 9.3.2 Official Site Reborn Discussion Thread Pokemon Apex Developer: Nate Current Version: Build 6 Official Site Reborn Discussion Thread Status Unkown: Pokemon Furui Sekai Developer: [cognac] Current Version: Unknown I don't know if this is dev blog or not but here Pokemon Carousel Developer: Dragon116 Current Version: .4 Dev Blog and Discussion Thread Pokemon Entropy Developer: Rot8er_ConeX Current Version: 0.8.2 Dev Blog and Discussion Thread Discontinued: Pokemon Revelations Developer: Shatteredskies Current Version: 2 Dev Blog and Discussion Thread Pokemon Se7en Developer: Thomas Elliot Current Version: 1 Dev Blog and Discussion Thread Pokemon Mystery Dungeon: Reborn Developer: Mashew Current Version: Deceased Dev Blog and Discussion Thread Pokemon Regal Developer: Mde2001 Current Version: 1 (I think) Dev Blog and Discussion Thread Pokemon Loyalty Developer: Spartalazer Current Version: 1.6b Dev Blog and Discussion Thread Pokemon Aegis Developer: Crashteamalphaing Current Version: 3.2 Dev Blog and Discussion Thread Pokemon Redemption Developer: StarryD Current Version: 1 Dev Blog and Discussion Thread I'm going to leave this unlocked for the time being so that people can post corrections and changes to notify me, but if it gets out of hand, I can and will lock this as a warning.
  14. 4 points
    Alright, I'll bite. Sprite: There we go, fixed.
  15. 4 points
    @Quinnox @EndearingCharacterTrait @Anti_Hero According to data gathered by the Bureau of Labor Statistics back in the 90's, American Indian is the most commonly preferred term. So I guess Indians is probably fine, although it depends on whom you're talking to.
  16. 4 points
  17. 4 points
  18. 4 points
    Let's talk about the categories in the Status Update block, since some of them have changed a bit from before. Gen VII Updates: (we didn't even have a dev blog last time there was a generation update!) Sprites We can't use the Smogon set, so we've gotta scrounge up our own. Fortunately many pixel artists list theirs as free use and so I've been able to gather a solid chunk. We'll polish them and make the rest. This progress bar also includes Shiny and Egg spriting. Scripting Marcello is a peach and this will be almost (if not) entirely his domain. It includes updates to old battle stuff, most of which have already been done as of this writing, and the implementation of all moves and abilities. It is a long road! Data This is basically everything in the PBS files, such as data, movesets and TM availability, plus details on the new items/moves/abilities. Marcello is actually a peach and a half and is fronting most of this work as well. Field Updates Although I had hoped we would be done with them before, Psychic Terrain will be added. This section will also include adding new attributes to all field for any relevant moves and abilities. Gameplay The most generic name possible. This is a catch-all for adding new Pokemon into events/encounters and trainer battles, and distributing new items. Tbh this is the fun part. New Content: Misc Updates So I lied and this isn't actually new content at all but whatever. In the past we had separate categories for graphic/event/etc updates but there's few enough this time that I'm lumping them all in here. AI Updates A planned renovation to get down and dirty with the AI. Right now most moves have little or no AI coding specifically for them. I won't get through all the moves this episode, but I'll spend some quality time with a good chunk of them. Graphics/Maps Previously these were separate but I put them together since the graphics in question are usually tilesets for new areas, and I prefer to tailor tiles to their maps. There are 7 new areas to make this episode, so this will be the bulk of the content work! Eventing Teleport events, area puzzles, encounters, items and special Pokemon. This is sort of a catch-all for everything that is not mapping, but also not part of the main story. Story All story events. This episode will have a branched story, so it will take a little longer.
  19. 3 points
    So I kinda got bored and instead of working on homework like I should, I decided to try and find what Ame has changed in the obtainable Pokemon list for Episode 17 by comparing it to screenshots I have of the previous list from October 17th. I'll try and update this as often as I can, cause honestly looking for these things is pretty fun. Also, I'm going to have the formatting of this be [Pokemon Name] e16 availability -> e17 availability By Date: By Dex Number:
  20. 3 points
    Okay, so when I see a color as brown everyone else (excluding colorblind people) can also see that as brown because they learned that to be called brown. Except what if their brown is actually my green and my green is their brown? Everyone could be seeing things differently even though we all call it a certain color because we grew up with it. Black is a dark color and white is a bright color but white could be learned as dark and black as bright in my eyes but not in other peoples. What?
  21. 3 points
    Fantastic Mr. Fox presents.... Reborn Halloween 2017 Pumpkin Decorating Contest That's right! I'm hosting Reborn's first ever pumpkin decorating contest! Ame and I talked this over, and we both decided that while we're waiting for e17 to debut, why not host a fun little contest? What's it about? Whoa, there! Put your carving tools away; you're not gonna need them for this contest! Two bases will be provided for this contest: a pixel base for spriting, and a line art base for drawing. Both will be separated by two divisions: Sprited and Drawn. Two winners will be chosen for this contest; one for each division. What's the prize? Both division winners will be given a special Halloween Edition Pumpkaboo. What makes this little guy so special? This special Pumpkaboo will have maxed IV's, and possess a special moveset that'll make it different from the rest!* Alright, what do I gotta do? The rules are simple! Submission must fit within the given dimensions of the base provided. You will be asked to resize your submission if it violates this rule. No excessive obscene content (blood, gore, etc.) A little bit is fine! All submissions must be made by the submitter. Your submission will be null and void if I find out you've been using unsourced materials. Submission should still look somewhat like a pumpkin. This is pretty obvious. All submissions must be saved as .png or .gif. Your submission will be rejected if it's not saved as either. Sprited submissions do not have to be resized to 2x or higher. This is optional. Can be animated; no rapid flashing that may trigger epilepsy episodes You may add references to other media for your pumpkins (Pokemon, Undertale, Fire Emblem, etc.) One Pumpkin Per Entrant! You may only enter in one division, so choose wisely!! When do I have to turn this in? All submissions are due on October 30th by 11:59:59pm EST. Judgment will take place afterwards, and the division winners will be announced on Halloween day. You may post your submissions in this thread, or PM them to me. The two winners will receive their prizes shortly afterwards. If you do not come forward within 24 hours, your prize will be given to the runner up. Anything else? Just make sure to have fun! I greatly anticipate your works of art! *Disclaimer: The special edition Pumpkaboo will not be available to use during random matchups on Reborn. If you do not play Reborn, an alternate prize will be offered. Pumpkin Bases: Happy decorating!!
  22. 3 points
    I've farted in a Apple Store and everyone got pissed and kicked me out of there. It's not my fault if they don't have Windows...
  23. 3 points
    Another playthrough means another way to kill the garchomp :]
  24. 3 points
    When the last digit matches you get full restore. I am sure about this because I always get this prize.
  25. 3 points
    COGA: Once Upon a Time... Before I begin with the article, I want to start out with an analogy. There are 10 people in the room who are asked to complete a project over the year, but it is not for a grade and doesn't effect them at all whether or not they complete it. Two people leave the room without even thinking about it. Another two read what they need to do before leaving the room without ever attempting it. Four of the remaining people try to make a bit of the project before dropping it within a month. Of the two remaining, one eventually has to drop the project due to burnout and needing to work on other things. One person makes it to the end which surprised the professor believing nobody would finish it. The professor first asked, "Why did you see this project through?" The student responded, "I wanted to accomplish something that nobody before me could." The professor still in disbelief then asks, "How were you able to accomplish such a massive task alone?" And the student replied, "Oh I didn't do it alone. I had the engineering club help me." Not only did that student pass the class, they later on got a high paying job out of it due to the impressive work of the project. It's a simple story, but this is basically what a fan-game is to a degree. Those ten people represent people with fan-game ideas, but the two who left knew it'd be too much work and not in their interest ie the people who know their limits. The two who followed after seeing what they need to do are what I'd call the incompetent people who don't believe they can do it but were interested. Just picture four out of ten video game ideas are never even spoken. The next four are people who pitch in an idea and even may release a beta, but they don't reach very far usually do to lack of motivation. The last one is the saddest who drops out because it is someone who is really committed and has gotten very far, but just stops for one of many different reasons. Look at Reborn, Rejuvenation, and Desolation. It's a scary thought, but one of them has a high chance of never being completed. Now let's talk about the single person who completed the project. There's a reason that the professor is in disbelief. He has a mindset that completing this project brings no benefit to a student at all since there's no grade assigned to it. Most fan-game makers have a net loss in terms of the game since their only income of it is donations. Even Ame was taking a net loss at a point for Reborn. The professor here also represents a fan in a sense because the student doesn't get the respect they deserve. Instead of cheering the students on and pushing them, he kind of just expects them to fail and ignores it. If he did, perhaps two or even three of those students would've successfully completed the project. I really don't think certain developers get the amount of respect they truly deserve when it comes to these projects. (You could read more on those thoughts in writing 101: the importance of feedback for more information on this). So now back to the student. What did the student do to be successful? The most important thing is that they had a mindset that they wanted to do this. This was something the student know was a lot of work, but they also knew the payoff of creating this. Having something you can call your own is a much bigger deal than you think. They also could obtain many skills in which they could refine if not master so that they could work on similar projects and make them better. They could not do it alone. In fact, you cannot make a fan-game by yourself. You have to build connections with people so the student decided to see if the engineering club wanted to help, which they did. This success lead to the student having connections and they used those connections later down the line to be very successful in life. Fan-game making and its rewards depend on what the developer wishes from it though. Sorry for that story, but I wanted people to get a good picture of what fan-game making is and why you may want to create one. Today's focus will actually be on where to start which is very, very different from person to person. For me personally, I would start with the story, but it actually goes a bit before that. Most of you probably don't even know how a fan-game is made. Not to call anyone out, but it's kind of funny when someone announces a game idea and they have no idea how to even do anything. It's kind of like asking a painter who doesn't know how to paint to make a portrait of you. So I'll go a little bit into getting experience for the game before going into my personal belief where you should start when designing your game. There's really only one good way to get experience in anything: practice. You can first learn stuff by watching tutorials, but those are to learn the concepts. For me personally, I could watch hundreds of spriting tutorials and not learn a single thing other than some new tools to work with (Yes, I actually can sprite believe it or not...I just really dislike it as it takes me forever). Art is the hardest thing to pick up on so learning about that is vital because you will be doing art as the head developer of a game. This is pretty easy to do yourself as you just need paint.net or a free art tool to start spriting. As for everything else about a game, the best place to start learning is to work under somebody. That's very, very difficult in this day and age because most people drop their projects way before they are even close to finishing. If you do get to be part of someone's project, try to learn bits and pieces of what they do that makes them successful and not successful. Some projects are full commitment while others are short term but if you wait a year learning the parts of making a fan-game, you are much better of than starting with nothing. If you can't afford to spend six months helping someone out or just learning all the basics before starting, then you shouldn't really be making a fan-game because it's going to take a couple years to see the whole thing through. Now that we have previous experience out of the way, now we get to starting and creating your own fan-game. For me personally, I start with creating the story first. Instead of trying to explain how it works, I'm going to show you how I start my storyboarding instead. I choose to challenge myself a bit so I'm using someone's answers in an interview as my restrictions. Below is the interview which I will break down little by little before combining it all together: Now the first thing I asked were favorite RPGs. I got the answers Kingdom Hearts 2.5 (I'm going to refer to II for this) and Final Fantasy X. These games have both a mix of Sci-fi and Fantasy but skew much more on the fantasy side. They are also lighthearted only slightly touching on darker themes so we're going to go for a T for teen age range will be my focus. There's not much I need out of this, but it's a good idea for resource material later on. Next we have Zeref Dragneel from Fairy Tale. I personally have seen a grand total of one episode of Fairy Tale so I needed an explanation of this character. Immortality is a little hard to play here so instead we'll use a theme of fear of death. A man who lost everything yet is afraid to die pushes him to be a sheltered hermit. We do have a fantasy theme so perhaps he did try to kill himself in the past but was reincarnated into someone else as someone who retained his memories. Something people mistake is that you can't use other characters for inspiration, but I do it all the time putting my own personal twists on them like this. I believe he'll fit better as a side character in out story. Now the two places: Hiroshima (Japan) and Earthland (Fairy Tail) are not my source of expertise so I will spend about ten minutes doing a bit of research on them...this is quite a tricky one. Earthland is kind of more medieval setting while Hiroshima is modern time. Perhaps we could have a festival reviving some old cultures of the past to help with a broken city after being nearly destroyed by a devastating attack from a monster (Hiroshima was bombed by a nuclear warhead). This could lead to an interesting conflict for a setting. The situation I gave with the little girl who was a bearded old man was a tale of role play. Perhaps this would be a good scene for our main protag to experience and I do know how he would react in such a scenario. Being quick to help the helpless, but he's quick to judge something disturbing as well. You may not see the connection yet, but I see a character who greatly fits this role. When I asked for activities, I got league and sleep. The latter would most likely be for a lazy main character who doesn't like doing much, but the league would be for competitions. This sounds like a character who is always ready for a fight, but only for a reward otherwise he cares very little about it. When I asked if this avy looks fat? That was kind of a silly joke question. It could be implemented into a little humor seen if I wanted. The last question I asked actually has a lot more meaning to it. Something I think a lot of people have a misconception is that a likeable character has to have a really good backstory or fantastic personality. Looks do matter for a character and characters such as Laura from LoH Cold Steel is a very shallow character, but she's really well liked due to her looks and that bloody giant sword. I got a mix of both so I'll implement both factors in which our main protag judges people. So here's what I got from all of that stuff: We have our protag (not a full design but I know he at least would have a grin when talking trash) coming into a town with many tall white buildings. Our player eventually crosses paths with a little girl sobbing on the streets. He then decides to offer some bread he bought at a nearby stand in which she turns and reveals that she's actually a full grown man in a dress. This startles our protag causing him to back up and bump into a tough looking guy. This pisses the guy off telling him to watch where our protag is going. Our protag then sasses the guy by mentioning he was a little busy experiencing something that would scar him for life. This pisses the guy off even more as he's about to duke it out with the protag, but his partner stops him saying to save his energy for the tournament. Our protag is interested saying he'll gladly kick this guy's ass in one. The PO'd guy then smirks saying that this is a tag team tournament and that there was no way a jackass like him could find any friends in this town. This causes the bearded man (in a dress) to walk up and say that he and the protag we'll beat them together telling the protag to come along before walking north. The two jerks begin laughing saying that they're going to get a kick out such an easy win. Meanwhile, the protag is still in disbelief at what had just happened. The tournament is actually part of a Renaissance fair which celebrates some old cultures and also where the protag can buy some unique items. The tournament itself has sort of a castle design with a big open ring for battling. During the tournament phase, we actually would learn that the bearded man actually was a young lady who supposedly died in a house fire, but she woke up the next day as a man to her disbelief (also makes a joke how old habit die hard as she wore dresses all the time). At first the protag is weirded out by this guy, but over the tournament the two ended up becoming friends before winning it. After the tournament, our protag gave all the prize money to the man since he deserved it more to the protag (also says he should consider a change in wardrobe). So there's a lot of good stuff that could be taken from this idea even if it's not used. We made a decision to use a talking protag over a silent as well as decided a bit about the setting. If this was a non-Pokemon RPG, I probably would make that bearded man a party member as it would lead to a lot of interesting scenarios (and people claiming identity fraud because...y'know girl trapped in man's body). The most important thing is that we have a starting point in the middle of the story. That way you can move both backwards and forwards expanding it rather than have a permanent starting point. I know one of my ideas started with a scene 12 chapters in the book yet it doesn't even exist anymore due to me developing it more and more. There are three things I didn't do and for a Pokemon game I'd use these three when first developing a story: 1. Avoid implementing Pokemon when first brainstorming 2. Start out with realism 3. Look into other media for inspiration In a sense, all three are saying the exact same thing. Notice how I avoided mention Pokemon at all when throwing that scene idea out. Pokemon is actually a bit of a distraction which adds noise to the base concept. You should only include Pokemon if they express emotion or are a necessity for the scene. The latter case is actually rare as it would involve concepts like animal abuse otherwise Pokemon battle could be temporarily changed with human fighting for the moment being. This helps with removing useless facts and details (I like to call noise) so that you can really focus on what you do. You could interchange Pokemon with gameplay as well. Now we get into realism. I could make a COGA just on this simple idea. Something you will need to learn and develop while writing is setting rules and laws for your world which cannot be broken. These laws are ones that do not abide by the laws of realism which is the idea that this could happen in real life. When you get more experience with writing, you will always skew towards realism with the only thing stopping your are the laws of the world. This helps set a story foundation before you get into the crazy and weird stuff. The last one is one that someone probably is using without even knowing. Inspiration doesn't come out of thin air, but a spark of ideas after an experience. One of my favorite Commanderisms is "Just because I don't like Romance novels doesn't mean I shouldn't read one." The more you open yourself up to new things, the more experiences and wider range of knowledge you gain. Now many people will argue what your first steps to making a game and even when starting a story should be. My mindset and belief is that you start with a scene early on but not at the beginning. Here's why I like it: there's no template you follow when creating it and allows a large degree of freedom when building. You'd then dive into an experience and build your world using that slice as an inspiration. For some people that might work, but for others it might not. This is just a look of how I can make something up on the fly before fleshing it out. I may actually keep this and use it for future COGA's. I hope you enjoyed this little introductory article in story as this is a section I really like talking about. I may or may not have also named the bearded man Jenkins
  26. 3 points
    I appreciate the team's dedication to thoroughly polishing the game. Honestly wish games from triple A developers had the same amount of investment put into them so they come out bug-free. *COUGH* Rainbow Six: Siege *COUGH* UBISOFT *COUGH*
  27. 3 points
    i picked charmander as starter but i want arceus. edit save file of vidya gaem pls
  28. 3 points
    Decibel~ Xe feels like the arrogant type of protagonist to me, maybe because of white hair. And yes xir wearing the ruby ring from the story, why don't the MC just wear it or swallow it so it never gets taken.
  29. 3 points
    Huge shout out to O Colosso for working with me on Reborn's new title music. Enjoy, and check out his other stuff!
  30. 3 points
    sad reacts only but not really, because this is one of those like, six lines i mentioned on the right. basically it's the AI section. cuttin' into it like a rotom-c. so a few things that have generally been done recently: tv dialogue for new epsiode is , furfrou forms are and the groomer is in glamazonia salon-- actually i guess i can post those here. and uh. weather is ! we fixed the bugs with E16's systems. it turned out to be super simple. it'll rain less now. rain is fake news anyway. wait i'm-- well ok. have some frous. i refuse to accept that that 'frou' is pronounced like 'true' though. that's the real fake news. okay so stepping forward i train my laser sights on AI specifically function codes because that stuff is incomplete and also largely never existed in the first place. its basically the thing that tells it when specific move effects are a good idea. it doesn't have no idea-- but it has bad ideas most of the time, and no idea the rest of the time. there are ~350 function codes in the game, and for E17 we will be choosing to focus on 118 of them. the rest will be finished in E18. so basically i have my work cut out for me if i want this to happen soon. guess i had better get started ^^
  31. 3 points
    Shh, no words now. Only videos. After all, it's the start of the game so it's not like it's a spoiler or anything.
  32. 2 points
    Daily I'll be solving Ame's sadistic obtainable riddle, open if you wish... 17 October Poliwhirl -- now in the wild Klang + Klinklang - now in the wild... 18 October Dusclops - now in the wild Cofagrigus - now in the wild As a note -- this looks like we're getting a sp00ky area in E17, just in time for halloween! yay! It's probably one of the caves on the OG reborn map. Important question is -- will Gastly be making its return here!!!? Especially since it lost Levitate, it wouldn't surprise me.
  33. 2 points
    It took months to get 5 community rep. It took 5 minutes to get 5 community rep today. Rip. XD
  34. 2 points
    If you mean to enable status updates, I think you have to click on edit profile next to "cover photo" then check "enable status updates"
  35. 2 points
    You're all wrong. Clearly the REAL Rejuv OTP is shipping MC x MC: MC love map. do not steal.
  36. 2 points
    Showdown is becoming home to some really lame bitches. Dude packs a "team" with some of the most abused mons in OU: Tkoko, Kyurem-b, Nihilego, Latios and Landorus-T. Same dude rage quits when my SD Garchomp starts mopping the floor with his sorry ass after the rest of my team delivered burns and paralisys. His departure line: "Garchomp geeks...get a life." As if prediction, timing and his lack of skill didn't have anything to do with his defeat. Loser.
  37. 2 points
    maybe a very tough cactus can?
  38. 2 points
    @Ainz Ooal Gown please let me breathe a little :/ Not for now
  39. 2 points
    not at all, its a pokemon game, people...also it seems there are no options for the female character( unless same gender). i mean, ren?????indriad????????lol
  40. 2 points
    I believe that @Alistair is right here. I'm not sure to understand why you (@Sceptilespy) brought up the issue whether the person who wrote the first post possesses a phone or a computer, or not. Anyway, I believe that what you're missing here is a matter of sheer respect. Ok, other people may be disrespectful, so what? Couldn't you try to be unlike most of the people that post random, incendiary comments around the internet? I believe that it helps no-one here. You could have tried to say the same in other words. Anyway, I think that if we want to discuss it further, it should be elsewhere, to avoid beating around the bush with that here.
  41. 2 points
    @Layle the music will do this if you selected a song to listen to from the pause menu you just have to go to the jukebox in the pokegear and select the quite playing option and the music should go back to normal
  42. 2 points
  43. 2 points
    Pokémon Conspiracy Prologue: Trouble in Paradise playtime (5-8hrs) DOWNLOAD: LINK ONE: Mediafire LINK TWO: Coming soon... INTRO: Greetings my fellow forum users. The name's Enigma. I'm a not so young Pokémon fan that happened to stumble across Pokémon Reborn a few years a ago and became hooked. After playing Pokémon Reborn, Desolation and several other fan-games, available on and off this forum, I decided to take a crack at my own fan-game. PLOT: You're just a somewhat ordinary kid, living life in the Zhyion Region. You are currently enrolled at an Elite Pokémon Trainer Institute where you have been enrolled for nearly 4 years. Graduation is just around the corner. Unlike most other regions, in Zhyion, becoming a Pokémon trainer is much less of a recreational choice and more so a means for people to earn Income and provide for their families. Anyone wishing to become a trainer must obtain a Degree in the battling arts. You obtain this by attending a special University and completing a rigorous program that will prepare you for just about anything that comes your way. However it can't prepare you for what's to come. In this game, you as the Player character will meet and encounter several people with the same goals in mind. And some people with completely different motives and goals in mind. You will encounter some bizarre and unorthodox situations from time to time. You will also encounter some scenarios in which you may or may not be used to such as Racism, Homophobia, Sexism, Social Injustices etc. Depending on how you handle or not handle these situations, you may gain Praise OR hatred from your peers. The Zhyion Region as a whole is Governed by an Elite Organization of Uniformed individuals known as Team Order. Team Order has been around for as long as anyone can remember. Team Order are generally regarded as protectors of the General Public (Aka Non Pokémon Trainers) During a normal day like any other you witness a strange situation involving your best friend Teala, who is being harassed by a man wearing a Team Order Uniform. You of course choose to stand by her side, thus setting in motion a chain of events that will forever change your life. PROTAGONISTS: LEO Leonardo is often described as the loner type. He barely associates himself with others outside his own personal circle. However he still believes in the old saying, "Treat others the way you'd want to be treated". He's a rather straightforward individual that claims to be a terrible liar, therefore he doesn't. During his younger years he used to run with a not so favorable crowd, that taught him some things about life that he still remembers to this day. (Leo has the ability to Pick locked doors.) KELANI Young, Carefree, Cheerful and very optimistic. Kelani is adored by almost everyone that she comes into contact with. However over the years she's come to realize that not everyone that smiles in her face can be called a Friend. She considers herself an Ugly ducklett, whom only recently found the confidence and beauty she needed to overcome years of self-doubt. She still struggles internally with the fact that she will soon have to deal with all the complications and responsibilities of being an adult, and may come off as a bit awkward from time to time. (Kelani has the Ability to Charm others, meaning in some instances she may have access to different dialogue options.) SCREENSHOTS: FEATURES: -18 Gyms (1 in the Prolouge) -Battle Houses (Battle Houses are special establishments that can be challenged after defeating the corresponding Town's Gym. They offer several prizes to victors including Cash prizes, Prize Pokémon and More.) -Achievement System (Upon completing certain events in game, the Player will earn Achievements that offer a special Currency which can be traded for various Goodies. Some achievements can be earned by simply playing the game, others may require more research or effort to unlock.) -EV Training centers (Also known as PACK-A-PUNCH. A place where trainers can go to increase certain Effort Values of their Pokémon.) -21 Starters (Starter Pokémon from Gens 1-7 are available for the player to choose from.) -Romance (As the story progresses the player will have the option to become more intimate with certain characters.) -Personal Side Stories (Each protagonist has their own personal side quest which is meant to give the player an idea of what kind of person your protagonist truly is.) -The Web (Certain choices that you make in the game may impact future events, positively or negatively.) Credits: Can be found in the game folder. Credits.txt I've been working on and off on this for roughly 2 years. I sincerely apologize if you see something that may belong to you. If this is the case, feel free to pm me. So I can update the credits or remove said content.
  44. 2 points
  45. 2 points
    Sup folks, so one of my first post here was ideas for guilds. Which for those who didn't see that, guilds will act similar to the clubs in Zeta/Omni. Optional side questing is a big part of Empire so including 8 guilds for the player to join and earn guild specific rewards was a pretty cool idea. Note that joining some guilds will lock you out of joining others. Now lets introduce the guilds, the descriptions will be super short but if you want more info on what they do or their values just ask. Also feel free to give me your take on them or ideas for new ones I should maybe consider. Neutral guilds Explorers guild- Explores uncharted areas in search of rare Pokemon and relics Detectives guild- Investigates the toughest cases for the Telius police department (can join these in every play through) Guilds Research guild- The top secret research sector of the regions biggest tech company N.G Power Magic guild- Practice witchcraft in hopes of creating a new Pokemon type (Due to the difference in philosophy you cannot join both of the above) Espionage guild- Infiltrate the ranks of the evil team and learn the backstories of their admins Rangers guild- Protecting Pokemon and the environment (The rangers do not approve of the ethical code of a spy and will deny you inclusion if you work with them) Thieves guild- There's an abundance of rare and unique objects in Telius, why not get your hands on a few? Monks guild- Train to find inner peace and reach enlightenment at the Zhu monastery atop the Semphis mountains (Stealing and other similar actions are very frowned upon at the monastery and thieves don't want to work with some goody two shoes)
  46. 2 points
    Hello friends and fellow pokemon enthusiasts! Here my journey begins with all of you, and from the looks of it, this community is wonderful. As my username suggests, I love all things Eevee! I can't wait for episode 17 to be released and I have to thank everyone involved in making the game so amazing. I've already recommended the game to so many friends and love the game dearly. I look forward to hearing about everyone's favorite parts of the game. But enough with my introduction! :3
  47. 2 points
    Howdy hey all! So, to everyone that stopped in and wished me luck and support, ya'll rock! <3 Thank you! To address some of the specific questions though... (sorry for the mentions, quoting doesn't seem to work) @DreamblitzX - That is kind of up in the air at the moment. I'm trying not to be too concerned with the "who, what, when, where, why, and how" of it. I am tinkering with some ideas, but overall, I'm probably not going to plan anything like that until the main area has been finished with mapping. @V for Vendetta - It's funny that you mention Aya's gym, as that brings us to today's update! Woo! Development Update #1 - 10/3/2017 So, today I spent a fair bit of time doing some minor detail work. Mostly tinkering with the land form a bit, to better suit my needs (read this as: to somehow tetris a functional, organized city into an area not designed for it), doing some small edits to tiles, and creating a couple of new tiles. One major bit of mapping I did get done was creating a basic layout for the exterior of the new Byxbysion Ward Gym. There are some things on here that are going to need work, but that's okay! I'm not rushing. Do ignore pretty much everything outside of that small fenced area though, as I haven't done much of anything with it. I did say I created a couple of new tiles, and you can see one in use right here. It's that double wide cave opening, which is an edit of the single wide cave opening already present in the Wasteland. I was having a fair bit of difficulty with it, but actually posting the picture seems to have cleared up what I need to fix! So, yay for that? As for the other tile I created... Well, you'll see that soon-ish. Anyway, to actually address your question now V, the exterior changed a fair bit! In interior? Mmmm. To be honest, I haven't really started making plans for interiors yet. As far as Lana, she'll no longer be present directly in the Gym. She's going to have an actual home to be in, so go her! As for changing her dialogue, I'm going to try not to alter her too much. If Ame hasn't added any specific dialogue about her missing/wondering about her children, I'm not going to add any. Alright, that wraps up today's update! Stay tuned for whatever craziness I unleash next.
  48. 2 points
    Also #PrayForLasVegas My condolences to the victims families... I hope posting this kind of things will never become a habit...
  49. 2 points
    Ame said that maybe we'll get some action with them, which doesn't necessarily mean we'll be able to catch them. I believe it's actually been confirmed before that all legendaries are postgame. "Get action" may mean like the glitch Mewtwo situation where we battle one but don't catch it, or it could mean one will make an appearance without being captured or battled at all. There's also the word "maybe" to take into account there.
  50. 2 points
    With permission from Ame and Commander (so that I could make this for his Reborn hardcore mod as well), and quite a bit of work, (edited movement paths in 69 cutscenes, getting the damn scripts to even work, etc) I'd like to present a mod for Reborn that has the player's Pokemon follow them like in HGSS. Every single Pokemon has an overworld sprite, so even the Unova and Kalos mons follow the player. Some Screenshots: Follower Pokemon start following the Pokemon at this point in the game: The intro fights with Cain and Victoria. Or, if you already have a file in progress, just heal your Pokemon at a healing machine or Nurse. Follower Pokemon are disabled at these points in the game: Whenever the player is partnered with an NPC trainer. Some additional features include: The ability to cycle through party members with the A key, so that you don't have to go into the party menu every time you want to change leads. You can press the control key to toggle follower Pokemon. Not sure why you'd download this to do that, but it's here. Area specific messages in quite a few maps. Flying types, water types, and pokemon with levitate still follow the player when surfing. This however leads to a bug that if your lead pokemon is the pokemon you are surfing on, it'll still follow you. While you are surfing on it... Known bugs: Follower Pokemon absolutely hate bridges over water. There aren't many of those, but the most memorable instance is the bridge in Agate during the cutscene where the player and Cain enter Agate. During this instance, the follower Pokemon's sprite will overlap with the players. Same goes for cutscenes that have the player using waterfall. This fixes itself when you are off the bridge/waterfall. During cutscenes, if the player is facing towards the follower Pokemon and there is currently no dialogue (EX: a character is moving around without talking) it is possible to talk to to the follower Pokemon mid-cutscene. This does not break any cutscene, and they resume as normal when the Pokemon's dialogue box goes away. During the raid on Sigmund's orphanage, you cannot leave until it's over. I have a bit of a story behind this one, so here we go: I experienced some lag in Chrysolia forest, a little bit during some parts of route 2, and bizarrely enough this section of the Obsidia Ward (everywhere else in the Obsidia Ward was fine): But my computer isn't that strong (can't even run Overwatch at a decent frame rate at the absolute lowest settings lmao), so take that as you will. Another important thing to note is this NPC in every Pokemon Center and Agate Circus: If you want to transfer to a version of regular Reborn/the new episode whenever it comes out, you absolutely have to talk to this NPC, as if follower Pokemon are still enabled when transferring versions the game will crash whenever you try to load your file. If you talk to them by accident, all you gotta do is heal your Pokemon to enable them again. Will I update this for future episodes?: Yes. I have a list of all of my changes saved, so it shouldn't take more than a few days to update for each new episode. How will I handle Gen 7 mons when that happens?: I am pretty garbage at spriting, not gonna lie. Unless some people were willing to lend a hand (which I would feel guilty about as I would be unable to pay for any assistance) I'm probably just gonna use place holder sprites for them. Downloads: Regular Reborn: http://www.mediafire.com/download/rj92588boj9zopv/Follower+Pokemon+in+Reborn+v1.01.rar Commander's Reborn Hardcore mod: http://download1342.mediafire.com/00662cm2q35g/h7gk33tsay2g88s/Follower+Pokemon+Reborn+Hardcore+v1.01.rar Credits: Mej71 of the Pokecommunity forums for the base script I had to edit. The Suzerain and the rest of the insurgence dev team for the Unova and Kalos mons overworld sprites. If you find any crashes, send me your save file so that I can recreate and fix it. I hope you guys enjoy this.