Jump to content
Sign in to follow this  

About This Club

I noticed that everyone on this site is a great big nerd and yet we don't have a club for the most quintessential nerdy hobby, so I figured I would fix that.

  1. What's new in this club
  2. Hey whats up I have no experience playing DnD myself but I am looking at getting into it through whatever means necessary. Any tips or advice would be great.
  3. So the day of the session was arriving but disaster struck our session : our country got in the small final of the world cup. So they wanted to watch it which means 2 hours down the drain. I understood that it was a very exceptional event so I didn't made a big fuss about it. Still it worried me a little. So the day of the session has arrived and took my final preparations. I had packed: the starter set, my extra dice, a folder with my printed preparations including a map made in RPG maker, some figurins of monopoly, a pencil with a build in eraser, a sharpener and a notebook. Armed with those and my experience watching dnd youtube videos, I took the train to my friends. Ready for my adventure as DM. On the train I took the the time to reread the rules and the campaign/session setting. So when I arrived at my friends house , i was welcomed with a few problems: one of the players was still reading the rules and another one hadn't printed his character sheet, at least they all had their own set of dice. One even had bought the full manual, "if you go in, you go big.". Still I feared him flipping through all these pages.All these were bad signs on the wall, maybe it was stress, maybe I was right to worry. Still the match helped me drive those pesky thoughts away. So when the match was over, we all took our place at the table. I took the word by saying my role as DM (narrator/judge) and that I had a few expectations of the game. I told them that since this was a simple starter set to test the waters, I hadn't the material too make stuff from scratch and expected too more or less stay on track. They could deviate somewhat but they couldn't just abort the campaign goals. I also told them that I expected that since it was our first session/game I expected not perfect but at least some effort in roleplaying. I also asked if they had any expectations of the game. One asked how combat heavy this module was, I told them it was pretty combat heavy but there was some room for roleplaying and creativity as well. I then started to ask the closed person to introduce his character. So our cleric is a male dwarf, a cousin of Gunther Rockseeker. He was part of a warband but was disgusted by their abuse of power and split off. Eventually he need to do odd jobs to get around and help the orphans. Eventually his cousin asked after years of not meeting him if he wanted to do an odd job again. His clerical symbol was first going to be on his clothing but eventually changed to a signet ring. When I asked the player how his character became a cleric especially since he had a problem with his faith (not knowing if the gods cared about mortals), he didn't really had a answer so I told him to think about it. The next player to introduce his our character, which I feared to be the problem player, surprised me pleasantly. His rogue was a female halfling which was part of a gang named the redbrands. Eventually she was betrayed by them, and was forced to flee for her life, leaving herself with only her gear. She then heard of the job Gunther had, she made her application not by a meeting but rather by sneaking in and planting a solicitation letter. Needless to say she was hired. It was tep up from the criminal activities she had to hide from her aunt. Though the player set the aunt was suspicious. I kinda liked the backstory so I gave my player an inspiration point. I was very happy with the fact that the rogue did roguish things outside of combat. I told them this and also told them that I didn't want commoners in the street and warriors/wizard and rogues on the battlefields. So after that it was time for the noble human warrior, he had modified his backstory to being a young noble, which dressed in old but well made clothes, whose family lost all his fortune. So to win back the money he resorted to gambling something his father dissapproved. Eventually he wanted to reconcile with his father, broke (partially) with his gambling habbit and told his plan to assisst Gunther rockseeker as a liason. His father as a sign of his trust gave his son the family heirloom: a greataxe. At first the player wanted that the father wrote thesolicitation letter but we convinced him that it made more sense that his character worth sens it with a carrion pidgeon. This let us to the discussion whether a carrier pidgeon would be a good way of transportation and even came to the conclusion that someone obsanely rich might have a carrier dragon (which must be epic). Stil the backstory was well thought out so I gave him an inspiration point. Still when I prodded into his flaw (asking if he had debts, enemies, would it affect his judgement), I have plans for it after all, he began to temper it in which I vocalized. So eventually the cleric's player had his backstory planned and started on a spiel where one of the orphans got sick and he couldn't cure it. He then got approached by a shady person on the street. At this point I could see where this was going (a convoluted backstory whith the holy powers interfering) and interupted him. After all it really didn't tie in with his flaw and said that to the player. My player really had problem with this cleric, couldn't they just give him a simpler flaw like alcolism. After a small discussion about religion in dnd we decided for a far more fitting (and less complicated backstory): basically his warband just put everyone through the rites of becomming cleric and he succeeded for some reason. Finally we were going to end with the elven wizard. The backstrory was the same as on facebook but still I wanted him to say it. However during this I remarked, that the other players were all not paying attention. So I paused the wizard player and told the others to pay attention to the wizard player and that it wasn't fair to him. They quickly apoligized, still I understood it was boring if you already read/heard and went through the backstory relatively quickly. So when discribing the elf we had a bronze skinned highborn elf with an arrogant streak. He was obsessed with knowledge but again wouldn't hamper the team ( I prodded there as well). When discribing him: he went barefoot had darkgreen silken robes on his chest, he had a scroll as the sign of his god . I asked him if it was his spellbook which he said no, the spellbook was tied on his back. The spellbook/grimoire of an 'old' elf interested me, so I went a bit more in detail there (it was also his bond). We came to the conclusion that the book must tbe massive (I used the starter set box as a reference. One of the players jokingly asked how big is his handwriting which the player said small and I as a dm gave him a freebie: he could use mage hand to help support the massive book which must be a hilarious/unsettling sight. He also got an inspiration point. I noticed in character creation one genereal problem: My player's character didn't have flaws but rather minor inconviniences so I asked them for the next session to work out these flaws. Still we ready for our first adventure.
  4. DefaultDevers

    Help/Questions

    Might I suggest looking into local events called “Adventurers League” as well. It’s the official sponsored dnd from wizards usually hosted at board game cafes. It’s a great way to jump in.
  5. Thought I’d post a quick little blurb here. I play dnd 2 night a week currently, recently wrapping up my last two campaigns. I truthfully very much like to DM (though I love to play as well.) I have run Spy-craft (Stargate), 3.5,5, the life from 4, and am looking to start a Call of Chuthlu (either OG or SCP modded). If people have questions about DM’ing, or table top in general, I’d love to help.
  6. So after I read the sheets and characters, I took the DM book and read it. It starts with an introduction of D&D followed with a description of the role of a DM. After that they introduced the setting followed by the story: The story goes about three dwarf brothers who found a lost mine. So while the brothers guard the mine, Gunter goes to do the preparations for opening the mine and hires a group of adventurers to transport its mining equipment to a nearby town while he goes ahead with an escort. Eventually the party find the horses of Gunther dead on the road and are ambushed by goblins. The party raids the goblin hideout, finds the escort sildar and kills the goblin leader but no Gunther. The players then go to the town, gets harrassed by bandits and then eliminates them. After that the go to a castle to look for Gunther (or do some sidequests) and find out about the one who ordered the kidnapping: black spider. The players then enter the mine, clean it out and defeat the black spider. The book is divided in 4 parts based on where the players are in the story which gives it a bit of structure. However the players can easily "mess this up". For instance they can interrogate the goblin and go rescue Gunther immediately, or they can go to the city after the ambush, skippiing huge sections of the book. This creates some uneasiness for me because you want to prepare for a session but you have to prepare 3 part at once. Another issue was the narrative focus of the book. The narrative focus makes it easy to read but is difficult to get an overview. So I created a sheet which containd all the stats and actions of the monsters and npc's for the first part, and encounter sheet based on which room/place we where in the story describing the enemies in the room and their stats. On thing I did too save time was pre-roll the monsters HP and assigned them roles based on that HP (low HP becomes archer/messenger, high HP becomes melee). Meanwhile I asked my players on facebook too tie in my character with their patron: Gunther Rockseeker. As a little carrot on the stick I would gibe them an inspiration point if they made a good backstory. So my first player, which had the noble fighter, had an idea for their connection. Basically he his noble would be a liason between Guther and the nobility with his knowledge of etiquette, manirism. However he proposed that the nobles have a language of their own and my player would speak with a french accent. This comes from our country Belgium were we used to have a French speaking bourgeoisie (rich class). So I looked at his language profincies and I saw common, dragonic and dwarven, it couldn't be better. I looked at the other characters that could speak dragonic and I only found the elven mage which is a knowledge seeker. So I basically said to him that this could work and that the nobles would be speaking dragonic between each other. So now I have to do less world building. Then the player of the elven wizard asked who gunther was and what was his alingment. I told him that Gunther was a lawfull good character but not a paragon of virtue and justice. He is just an honest merchant that would give you a fair deal and appreciates honest work. The player then set up a backstory where he would be the slightly loremaster for gunther. Basically the elf and Gunther met at a marketplace where a shady merchant tried to sell a magical item to Gunther. However it was a fake. The wizard and Gunther came to a deal that would benifit both side. The wizard verified all magical items and then was allowed to study them for a while.However the wizard may have botched some deals by doing some subtle mind control. Iwas very fond of the idea but I looked at the spell list and there were no mind control spells but there was a detect magic spell and he was resistant to charm. So I informed him that mind control wouldn't work and that it might be interesting to make him a body guard against magic. The player then simply stated that he would change the mind control to making the items look haunted/cursed by using prestidigitation and mage hand. After a little while I din't hear from any of the other players which worried me a bit. Especially since the first session was closing in. Still the noble warrior player posted on facebook, his backstory. Basically he was a noble with no wealth and wanted to gain it back. However he was tempted by the easy money and became addicted to gambling (which tied to his lust for money). However he only fell in temptation when nobody would be hurt by it. Eventually he heard of Gunther and Sildar, he took his last money and went to find them to offer his services as a liason. I had a few issues with it. First he kinda lost track of his nobility status which was a shame. Secondly I felt that his addiction should hinder his own morale which makes it a flaw. Finally the last problem I had was that he wasn't an adventurer but a gambler. he then told me that he would think about it. So this was the entire preparation to the first session. Next time will be (part of) first session.
  7. Well that took longer then expected. A bit too busy with other stuff. Also I forgot to mention that there will be spoilers for the starter set. So when I finally got the starter set (after 2 orders, a refund, a blocked amazon account and a lot of customer support), I was pretty excited. The first thing I did was look at the character sheets. There were sheets for 2 warriors, a rogue, a cleric and a wizard. The sheets themselves were very good, the front contained things like stats, hit points, saves, inventory, ... but also character traits, bonds, flaws and even known languages . The back contained a race description, a backstory, their goal in the campaign and a description of each level-up for the character. It was concise but detailed and looked a fantastic tool for the players. To give a brief summary of each character: the first character washadfolk hero human warrior which had an obsession with becoming a hero and his destiny, following was a human noble warrior which lost it's fame and wealth through a volcano eruption and wants to reclaim it. The third character was a halfling rogue which was part of a gang but was betrayed and wants vengeance while having an aunt which didn't know of her criminal activities. The next was a dwarvenn cleric which had problems with his faith: he doesn't know if the gods care about mortals. Finally there was an elven wizard which was tasked to explore the outside world by his god and has an obsession with knowledge. The characters were good, they were distinct and you could quickly tell what their deal was but most importantly they were part of the world. My only gripe is that there are two human warriors which had a quest for glory. Next I took the sheets made a copy and posted them in my facebook group. My friends then made a poll and choose 4 characters: the wizard, rogue and the two warriors. When I summarized their choice two of made a switch because one wanted a healer in the party and we settled with a cleric and dropped the folk warrior. So those are the characters we chose but they aren't our charactets yet. That is a story for an other time
  8. Well I'm going to start a little series (maybe more) where I give my experiences with dungeons and dragons 5th edition. It is not going to be a regular thing since we don't play it regularely (yet) but we have played till the first part of the starter set. I am a new player but it might also be interesting for the veterans to see something from a new player's side and maybe get some feedback. For the new/non-players, I hope I can inspire to start up on your own d&d group. So maybe I will start with a prologue with it started. So personally I played some d&d video games (dungeons and dragons tactics for the psp and icewind dale on pc) and I always loved the various character options and gameplay. So after a bit of youtube I reached some D&D channels and I got hooked. So I suggested to my close circle of friends to play D&D and they weren't really against it but they felt they needed someone experienced (probably a DM) to help us guide through it. At first I aggreed with them but it didn't felt right to me. So after a while I convinced myself that some people must have started from scratch themselves. So at the bus to work on an impulse, I wrote in my friends facebook group that for our next activity I was willing to be DM for a dungeons and dragons campaign to test the waters. See if we liked ir. I would do the initial costs with the exception of the dice. They aggreed. So I looked at the cost of some of the books and saw three books for over 100€ a bit expensive but not unacceptable. I also so caught wind of the starter set for 20€. After reading a review of the set I saw that the set was a very suitable for beginning players and I ordered that set. I also looked online for a pdf of the player manual online and posted it in my facebook group. Now when we met up again, I talked with my friends over the potential of our adventures. In no amount of terms it completely derailed in a conversation of raping anything that moves. I know that two of my friends didn't really aggree and one follows jokeingly. However one of my friends is a bit more extreme in his views and demeanor and can be a bit of a party pooper so my heart sank a little. It could be risky if we was being annoying because he couldn't get his way and ruin it for everyone else. Still I continued with my plans for our first D&D campaign. So that's all for now. I might do one more today. What do you think?
  9. Clownmeme Alter Santa Lexi

    Welcome! Introduce yourself, fellow nerds!

    *Doots* Haven't actually done much tabletop, and my experience with DnD is limited to like three super casual sessions of 5e and a YT channel that tells stories about it. But I do very much enjoy roleplaying in any form, so I figured I'd drop by anyways I'd offer to be a horrible DM so we could get something going, but I'm not actually equipped to do such a thing right now >_<
  10. So we haven't seen much activity so I figured I'd ask before making any more topics or anything: Would anybody have interest in something like a character creation workshop topic or something like that?
  11. Marcello

    Help/Questions

    Hey there. Questions are open for anyone to answer, not just me. That said, I mean the simplest answer is just: Ask. Despite it's reputation as a nerdy pasttime, a lot more people than you'd expect are into or at least curious about Dungeons and Dragons. Speak to friends, colleagues and such, ask them if they're interested, scrape up enough people together and then you can jump into it from there! There are also plenty of online campaigns in places like Roll20, and we have a topic here for anybody looking for games, although I nobody has posted yet so I don't think there are any groups looking for players. But really, the sky is the limit. Even if you don't have friends interested, many game stores and libraries run regular sessions so if you have anywhere local like that, you can ask too!
  12. Mr. Knightly

    Help/Questions

    @Marcello I was wondering how you get into a campaign or if there are certain steps or how that works.
  13. I have never been able to play D&D, but I have always liked the look of it and wanted to play. I hope I can be one of the players in the future!
  14. Marcello

    Help/Questions

    Okay so because I usually run homebrew campaigns, I've picked up a lot of tools for organising information like this because that's all you have when not working with a kit. Generally speaking I like to keep a binder with key information on NPCs, locations, and such like that, and a big pad of paper for taking and referring to notes behind DM screen. If you have access to your stuff in PDF form doesn't hurt to print off relevant pages and have them on hand in your binder or some such. The tl;dr, honestly, though is just paper. Lots of paper.
  15. Yoo! I started playing 5e around February because I pushed myself into a campaign and I'm still a novice and bad w RPing but suddenly I'm a player in like 3 campaigns, one of which began yesterday. I dunno if I'll get tired sometime but for now I'm into it and I hope I can have a lot of fun!!
  16. Felix~

    Group finder

    Since Marc NEGLECTED to post this obvious topic in a DnD club, I'll do it. Common sense, you want to find a group or want to try DMing and need people, try here who knows at least everyone here likes DnD, innit fam bro homie my dude.
  17. FairFamily

    Help/Questions

    So well, since I'm starting to d&d with my friends and I volunteered to be the gm, I have not really a mechanical or story question but rather a logistic one. You see I bought the starter set and while it is a good read I feel I will have a problem while playing it: we will have to flip the manual(s) constant looking for the right info: envirenment description, monsters per encounter, stats per monster, extra mechanics, spell effects, rulings, ... . So I want to reorganise this info. So I wanted some tips regarding information management: How do I best store my encounter information? How do I keep easy track of the monster state? Spell effects? That kind of questions. I have ideas myself but I would love some opinions on this.
  18. Felix~

    Homebrew Content

    OK i'm gonna share a super quick homebrew I picked up a while ago that's super useful to ease a group into the idea of playing without mechanics, it just requires a decent amount of improv or planning on the GMs part. I tried ti with my friends and it ended with Hodor running through the walls of Arkham Asylum, breaking them as he went. So the setting is Gotham city. The players are a small band of would-be copycat jokers. They are invited to a party held by other larger copycat groups. They are then handed the challenge to commit the most audacious 'spit-in-the-face' of the law joker stunt they can imagine and get away with it. Mechanics are simple as hell. Four stats, 10 points. Strength, intelligence, Endurance (which in my game also governed resistance to hallucinogenic drugs as well as general tougness) and Luck, which just gives someone a free roll per point. Then you just roll for each depending on what they wanna do according to the GM. It's easy as hell, allows for a lot of cheese and stupid rolls and is super laid back. Give ti a go if you want a pallet cleanser from a super long campaign.
  19. Marcello

    Homebrew Content

    Got a custom class, race, monster, spell or item that you've either seen or made yourself and you're not sure if it's balanced or does what you want, and would like other people's opinions? Or maybe there's just some cool homebrew content you want to share with others because you like it? Feel free to do so here!
  20. I can't speak for everyone else, but one of my favourite things about playing D&D is the sheer creativeness you can put into it. Every spell, ability and magic item has a clear intended use or uses, but often times the most memorable moments come from finding nonstandard and creative ways to do this. These memorable moments are the sort of things all players can enjoy, so definitely worth sharing! For example, a less savoury character I've played had a tendency to use Prestidigitation in diplomatic situations to dirty or soil other people's clothing and lose them favour among others from the embarassment, as well as carrying around a Bag of Holding filled to the brim with saltwater for torture purposes.
  21. Marcello

    Help/Questions

    I expect we have a mixture of experienced/knowledgeable players and also newer ones here, so this is a place where if anybody has any questions (about mechanics or such) or perhaps wants help on particular aspects of a character or campaign (Spell choices, class options, worldbuilding, anything really!) one of the more experienced players should hopefully be able to lend a hand.
  22. Marcello

    Characters/Builds

    Hey there all. I thought it'd be cool if we had a place dedicated to some of your favourite characters and builds that you've played/seen in campaigns, be it because they were interesting, fun, powerful, or are just meaningful to you in some way (After all, I'm sure most of us feel some sort of connection to the first character we played, even though for most people said character is likely a garbled mess of cliches.) For example in my current campaign I'm playing an Elderly Dragonborn Bard. He's not too bright and his voice is damaged and raspy, but he sings like an angel and, as he is progressing through the College of Glamour, will soon look like one too! He's been really fun to play so far, although only at level 6 so plenty of development to go (one level away from my precious polymorph, so close yet so far.) Plus Bard expertise is very fun, +10 to deception checks when your party has kinda accidentally formed a cult tends to come in handy.
  23. oh hi owo Like Lía I started playing DnD not long ago, and like Amber my experience is limited to a dropped campaign, an ongoing one (as a player) and another ongoing one (as DM). The latter isn't even a trainwreck yet! I think. All 5e, I know nothing about the other editions.
  24. I could be exceptionally formal and start with "Welcome fellow nerd brethren..." but I don't feel a major compulsion to. My name is Amber as you can see. I have some experience hosting and playing(somehow more hosting then playing much to my dismay). That experience is 1 dropped hosted campaign, one ongoing campaign I'm in, and one last not yet failed campaign I am hosting. I enjoy making characters and ideas. I have an irrational hate towards Paladins, Monks, and, to a lesser extent, Barbarian. Why, I don't really know. Might be an irrational hatred towards high AC. All my experiance is in 5e.
  25. Wel hi, not much roleplaying experience. In fact I just managed to rope my friends into playing a campaign (I'm GM'ing), just to see if there is interest. So let's hope that goes well. Luckely the starter set seems pretty simple is while at the same time pretty detailed. Still wish it had one playable map, just to see if we prefer playing with maps over descriptions. I also played/am playing some of the video game spin-offs.
  26. Hukuna the Undying

    Welcome! Introduce yourself, fellow nerds!

    ...wanders in l'll probably accidently forget this exists at some points cause l'm not so good with remembered Clubs exist but... we'll try l guess. XD ~~only saw this from the new topics window for example :P~~ but that's not really important... let's get the D&D stuff. l've played alot of 2nd Edition back when l was a young lad... back when there were 2 editions of D&D... the regular base baby version... and AD&D or Advanced Dungeon and Dragons. They've more or less forgone this system as it was just confusing honestly, but it more or less what the starter editions or the free pdfs with usually a starter adenture are nowadays. ~~with the actual Handbook being the equivalent of the AD&D stuff.~~ 2nd is one l love due to nostalgia reasons but honestly it's super garbage and not good for beginners cause a lot of themechanics are super outdated and mor complicated then necessary. ~~also Bards and Druids are horribly balanced in that... they are so garbage they might as well not exist.~~ a fair few iconic classes are also absent. ~~Barbarian and Monk the most notable.~~ so l don't really reccomend it. 5th is my preferred for ease of play and less... weirdness. THough l'm am not the most familiar with it as l don't get to play it often and haven't really at all. Most of my experience with it is watching online campagins, ~~that l'm sure most that enter here will be familiar with, but if not, think Critcal Role.~~ l used to be decent at DMing but l haven't in about.... 7000 years so l'd have to relearn how to do it honestly at this point... espcially as l'd probably not DM 2nd Edition. So that'd be a process XD Further l really abhor 3/3.5... so don't ask me to play it. Juuuust a heads up. Cause l'm not gonna XD.
  27.  
×